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Prefab values appear bold (overridden) even when they haven't been edited
How to reproduce: 1. Open attached project 2. Drag the Cube.prefab into the scene - Note that its rotation and position are bold, ... Read more
Image for adding Tags needs to be updated in manual page
Editor/Data/Documentation/en/Manual/Tags.html - the image in the "Applying a tag" section is really ancient and needs an update Read more
Project Browser - Support text description with a screen shot
Maybe it would be a help for user to support the following part of the text with a screen shot, so user knows exactly how to change ... Read more
[SpriteEditor] Multiple sprites aren't sliced correctly when sprites are...
To reproduce: 1. Open attached project 2. Open test scene 3. Open scene view 4. Select player 5. Move player up or down 6. Notic... Read more
DynamicGI.indirectScale can be set outside of 0-5 cap, and it affects ba...
If you are setting an Indirect Intensity through General GI, you can set it from 0 to 5. However, with DynamicGI.indirectScale, you ... Read more
There is no note that int's in Lightmapping.GetTerrainGIChunks are ref's
The scripting reference lists Lightmapping.GetTerrainGIChunks(Terrain terrain, int x, int y) when it actually should say Lightmappin... Read more
[API] Setting the lightmap manually during playmode does not work outsid...
Setting the lightmapping settings to use a certain lightmap and the renderers to use the lightmapping data has no effect outside the... Read more
Calling Lightmapping.Clear while a Bake is in progress returns &GetLight...
If you call Lightmapping.Clear while baking, the error message returned makes no sense at all: &GetLightProbes() == ::GetLightProbe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow