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Fixed in 5.1.4



Found in


Issue ID




[VR] Decreasing the renderscale results in tearing in right eye



The right eye viewport is offset upward and to the left in the VR goggles with every decrement that is applied to renderScale. See the attached RenderScaleTear.png screenshot. See also case 699095.

Using Unity 5.1.3f1 William Jack reported this bug on Windows 10 with the Oculus 0.7 runtime. The same problem on Windows 7 with the Oculus runtime in both Direct and Extended mode, as well as on MacOSX with an older Oculus runtime.

This is a regression; this bug did not occur using Unity 5.1.2p2 during test H.2 as described here:

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