Search Issue Tracker
Fixed in 5.1.4
Votes
0
Found in
5.1.3f1
Issue ID
721198
Regression
Yes
[VR] Decreasing the renderscale results in tearing in right eye
The right eye viewport is offset upward and to the left in the VR goggles with every decrement that is applied to renderScale. See the attached RenderScaleTear.png screenshot. See also case 699095.
Using Unity 5.1.3f1 William Jack reported this bug on Windows 10 with the Oculus 0.7 runtime. The same problem on Windows 7 with the Oculus 0.6.0.1 runtime in both Direct and Extended mode, as well as on MacOSX with an older Oculus runtime.
This is a regression; this bug did not occur using Unity 5.1.2p2 during test H.2 as described here:
http://confluence.hq.unity3d.com/display/DEV/Oculus+Integration+Verification+Tests
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Character spacing value is not applied when using a specific font asset
- [Android][IL2CPP] Player crashes on __memcpy_aarch64_simd+276 when invoking native code via a plugin on some ARM64 Android devices
- [Android]Resources fail to load when the AAB build contains a large Addressables Bundle
- Unity is loading internal version of SharpZipLib instead of local version
- The Context Menu items are ordered incorrectly
Add comment