Search Issue Tracker
WWW.texture returns no exceptions or error flags for invalid data
Repro steps: 1) Open the project and only scene 2) Play it and notice that there is a red question mark as a texture 3) Notice there... Read more
Text color changes to black in editor play mode with Advanced Additive S...
Reproduction steps: 1. Open attached project (ReproProject.zip) 2. Open the "UIBug" scene located in Assets/CodingJar/AdditiveScenes... Read more
Upgrading to Unity5 does not convert Slider Join 2D 'Collide Connected' ...
Step to reproduce: 1) open the attached project with unity 4 2) verify that Collide connected is checked on the object 'ClickMe' 3) ... Read more
[Animator] When deleting a Transition or State hindrance message box app...
Steps to reproduce: 1. Download and import attached project. 2. Open "main" Scene. 3. Select "test" GameObject in the Hierarchy vie... Read more
[Usability] Build Settings window is confusing when platform support is ...
Reproduction steps: 1. Launch 5.3+ Unity editor with missing target support modules. 2. Go to "File > Build Settings". 3. Select any... Read more
iOS build size is increased in 5.2.3 compared to 5.2.1
1. Open attached project 2. Build to iOS IL2CPP 3. Archive via XCode and check ipa binary size 5.2.1f1: armv7 __TEXT 28835840 ... Read more
[enableEmission] Typo in warning CS0618, which says to use emission.enable
Repro steps: 1) Open my attached project and the only scene in it 2) Notice one warning(CS0618) and one error(CS1061) in the console... Read more
[ImageEffects] Tonemapping Color Grading "Fast Mode" makes LUT inconsistent
Using "Fast Mode" for Tonemapping Color Grading component makes LUT results inconsistent. Result with some LUTs is correct, with oth... Read more
[Visualization] Scene visualization modes doesn't work with zbiasing
To reproduce: 1. Open attached project 2. Open scene 1 3. Bake lightmaps with Auto 4. Notice that there is ZBiasedPlane show in game... Read more
[Android S6] Performance drop in 5.3.0f3 compared to 5.3.0f2
android S6 performance regression from f2 to f3. Test 1) We recreated a custom build of the Flier Project mentioned earlier that s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text in “Baked Shadowmask” mode is difficult to read in Baked Lightmap Viewer when Editor theme is set to Light
- Mesh wireframe is difficult to see in Baked Lightmap Viewer window when texture opacity is maximized
- Informational text does not wrap and does not fit when the Viewer Window is opened by default
- GameObject cannot be resized with Scale Tool when axis scale is 0
- Adaptive Probe Volume “No Adaptive Probe Volume in Scene” warning is shown only on the first time and is never shown again when baking the Adaptive Probe Volumes with all the Adaptive Probe Volume components disabled