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[Cache Server] Wrong CacheServer IP address field value used on "Check C...
I think this is the regression just because I've never face such situation before. Steps:1. Open Unity Editor on Mac (I used 10.9.4)... Read more
Disabled reflection probes can not be rendered using ReflectionProbe.Ren...
Disabled reflection probes can not be rendered using ReflectionProbe.RenderProbe(). Issue fixed in 5.4: when trying to render disabl... Read more
Editor hangs if Visual Studio is not properly installed
Unity hangs if the current Visual Studio installation is broken. If Visual Studio fails to open, then Unity's progress bar indicatin... Read more
[GearVR] Unity Splash screen hang then load
1) Download the attached project2) Revert your unity version to a Personal edition if not already in Personal edition (We need the u... Read more
Unity hangs and memory starts to build up when clicking on mecanim trans...
Steps to reproduce: 1. Open attached project2. Open animator window3. In project tab, click on "Crashy"4. In Animator window, click ... Read more
No error message when serial is incomplete / has wrong format
Steps to reproduce:1. Launch Unity Editor2. Attempt to activate Unity Professional edition3. Enter incorrect serial (put a dash afte... Read more
Link to purchase Unity Pro is broken from License management window
Steps to reproduce:1. Launch Editor2. Go to Unity / Manage License3. Attempt to activate Personal Edition4. Select that your company... Read more
Getting "Unable to create animatable SpriteRenderer component" error whe...
Getting "Unable to create animatable SpriteRenderer component" error when drag&dropping sprite in Animation Window. 1. Open scen... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Uninitialized variable warning appears in the Inspector of a custom shader when the variable is initialized
- "Failed creating toolbar element from ID..." error is thrown when resetting the Scene view Overlay layout while an Asset Transformer Toolbox overlay is active
- Entity ID for Font Assets is serialized twice which throws an error when using Debug Inspector
- Play Mode can be entered when disabling Adaptive Performance and pressing either the Play Mode button or the keyboard shortcut to enter Play Mode before recompilation leading to errors and warnings thrown
- Parent ListView element also becomes selected when inner ListView element is selected