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0
votes
Fixed

Initial values of Text Mesh are not set properly

Graphics - General

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Sep 10, 2014

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Version/s: 5.0.0b3

Steps to reproduce: 1. Download attached project or create a new Gameobject with Text Mesh component. Enter any text to be rendered.... Read more

0
votes
Won't Fix

Render Texture with Anti-Aliasing is not redrawn upon orientation change...

WP8.1

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Sep 10, 2014

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Version/s: 5.0.0b3

Steps to reproduce: 1. Download attached project 2. Build and run it on WP8.1 3. Change orientation while app is running. Render Tex... Read more

0
votes
By Design

Screen Overlay script effect leaks to Render Texture on WP8.1

WP8.1

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Sep 10, 2014

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Version/s: 5.0.0b3

Steps to reproduce: 1. Download attached project 2. Build and run it to WP8.1 3. If no Anti-Aliasing is enabled on Render Texture, l... Read more

0
votes
Fixed

Dynamic batching breaks rendering in editor/ windows standalone

Graphics - General

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Sep 10, 2014

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Version/s: 5.0.0b3

To reproduce: 1. Open attached project. It has a few cubes that demonstrate dynamic and static batching 2. Enable dynamic batching i... Read more

0
votes
Fixed

nGUI interaction example scene throws exceptions on WP8

WP8

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Sep 10, 2014

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Version/s: 5.0.0b3

To reproduce: 1. Import nGUI 2. Switch platform to WP8 3. Add the "Example 2 - Interaction" scene into build 4. Build&run for WP8 (d... Read more

0
votes
Fixed

FMOD error messages on importing a .unitypackage

Audio

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Sep 10, 2014

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Version/s: 5.0.0b3

FMOD error messages on importing a .unitypackage - please see attached screen shot for details. To reproduce: - Create a new projec... Read more

0
votes
Fixed

Skybox with Standard shader does not render on iOS/WP8

Shaders

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Sep 10, 2014

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Version/s: 5.0.0b3

Skybox component fails to draw Standard shader skybox on WP8.1 Steps to reproduce: 1. Download attached project 2. Build and run to ... Read more

0
votes
Fixed

importing a substance .sbsar to Unity 5 fails

Asset Import

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Sep 10, 2014

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Version/s: 5.0.0b3

Steps to repro: 1. Create a new project and import the .sbsar user attached. 2. Observe that the Specular is still recognised in the... Read more

0
votes
Won't Fix

Cursor.LockState doesn't work correctly

Input

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Sep 10, 2014

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Version/s: 4.6.0b18

To reproduce: 1. Open attached project (repro632267) 2. Open scene 3. Press play 4. Press ESC key 5. Click on game view 6. Notice... Read more

7
votes
Fixed

AudioMixer.GetFloat() / SetFloat() do not work unless Unity is restarted

Audio

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Sep 09, 2014

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Version/s: 5.0.0b3

To Reproduce: 1. Open the attached project. 2. Add, 'mixer.SetFloat(exposedParameterName, 2f)' after line 10, in SoundTest.cs. 3.... Read more

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