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When a prefab is instantiated and HideFlags.DontSave is applied, an erro...
To reproduce: - open the project - hit play - notice the object is spawned - hit play again to stop, see error log: Can't destroy Tr... Read more
[StandardAssets] ParticleSystems afterburner is material is not set
To reproduce: 1. Import the particlesystems standard unity package 2. Select the Afterburner prefab 3. Notice that the particle sys... Read more
Effects context menu is "collapsed" on small screens
This is maybe intentional design, but "Effects" context menu on audio groups, on small screens looks "collapsed". As a user it is ha... Read more
Sound is leaked from ther audio groups when adding effects to a Solo'ed ...
Msybe this is intended by design, but sound is leaked from other Audio Groups when adding effects to a Solo'ed Audio Group. To repr... Read more
[SampleAssets] ThirdPersonController throws warnings when jumping
To reproduce: 1. Open attached project 2. Open crime.scene 3. Enter play mode 4. Press space to jump 5. Notice the warnings in conso... Read more
[StandardAssets] ThirdPersonController gets stuck on ledges
Walking a ThirdPersonController towards a ledge can get him stuck with no ability to move To reproduce: 1. Open attached project 2.... Read more
HingeJoint Anchor Gizmo duplicates when you move it around
1. Open attached project 2. Select Cube game object 3. Move around the anchor position 4. Notice there's two Anchor gizmos (Orange a... Read more
Upgraded projects do not display version number in Launcher
Upgraded projects do not display version number in Launcher To reproduce: - Create a project in version 4.6 and then close the edit... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow