Search Issue Tracker
Duplicate
Votes
0
Found in
5.2.0f1
Issue ID
723355
Regression
No
Setting the cursor with CursorMode.Auto in WebGL build makes the cursor be rendered incorrectly
How to reproduce:
1. Open attached project
2. Build to WebGL and run
- Note how the cursor has an odd offset in the red and alpha channels, making it look like it has chromatic aberration
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The build size is larger when Models have Animation Type set to Generic
- Error "ArgumentException: Both 'ok' and 'cancel' strings are null or empty" logged when User is trying to create circular dependencies in UI Builder Hierarchy
- "SupportsRandomWriteOnRenderTextureFormat()" shows "False" when executed on 2023.2 and 6000.0 streams
- Size of ShadowCaster2D with Casting Source set to a Collider increases when RigidBody2D is attached to the GameObject
- GameObjects with a material derived from a Custom Lighting Surface Shader are displayed as skewed on quads when the Camera's Width and Height properties of the Viewport Rect are lower than 1
Add comment