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Overlaying Orthographic Camera on top of a Perspective Camera doesn't wo...
To reproduce the issue follow the steps:1. Open "CameraBug" project2. Open "TestScene" scene3. Build project for WebPlayer4. Play5. ... Read more
Unclear IsBuildTargetSupported(targetPlatform) error message in the cons...
Started to happen since 5.4.0b9.Reproduced on 5.4.0b9 and b10. Editor from 5.4.0b9 has stopped temporary change specified platform i... Read more
[VSTU] Installation fails on 5.4.0b10 with error code 1603 in Download A...
To reproduce:1) Run Unity Download Assistant2) Select VSTU to install3) Get an error mid-install - http://puu.sh/nAl2E/c35795bca4.pn... Read more
Adding system: Failed to allocate system Errors are back
Reproduction steps:1) Open users attached project, proceed to "Generate stuff" scene.2) If there are no 1,2,3 scenes in the hierarch... Read more
[RigidBody] Rotation constraint freeze rotation on only one axis does no...
Steps to reproduce: 1. Download and import attached project.2. Open scene: main.3. Play.4. Move the sphere up and down at first (it ... Read more
Poor graphic quality on meshes on mobile platforms both editor and device
Scene quality on shading is not smooth when android platform is selected, it is less bad with iOS but it still has issues Read more
[Contex][GLCore] Scaling two windows rapidly makes them both black, dock...
Rapidly moving the border between two windows makes both render black (useless). This is unfixable without restarting editor. Dockin... Read more
[GLCore/Windows] Object wireframe wider than DirectX
Objects wireframe is wider in GLCore than in DirectX Repro Steps: 1) Open attached project and scene "Scene"2) Switch graphics API b... Read more
[Context][Windows] Redocking windows that are "tightly packed" crashes e...
Having lots of windows docked "in a line" and moving them around crashes the editor when using GLCore in the Windows. Repro Steps: 1... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument