Search Issue Tracker
[Scene View] Snap scale freezes at scale zero.
Scale freezes to zero using snap scaling. Steps to Reproduce: - Create a gameobject (Cube) - Set Snap scaling to 1 in the snap set... Read more
[iOS] 'IOException: Failed to Move File' when building to a different dr...
To Reproduce: 1. Build an empty project to some other drive the project is on (external drive or different partition). 2. Observe t... Read more
Pressing 'backspace' on a WebGL build will crash the app in chrome & opera
-e: see title -repro: --Create New Unity 5.1.0f2 project & empty scene --Build and run as WebGL --Copy t <http://localhost:50380/>h... Read more
[Sprite] Sprite.Create method generates misleading error messages
Calling Texture2D.Compress(bool), then Sprite.Create() creates a sprite with a blank texture. This is due to the fact that Sprites ... Read more
ModelImporter 'motion node' doesn't update properly when using a cache s...
To reproduce: 1. Open attached project 2. Connect to cache server 3. Select CarvingGrabs_ReExportTest 4. Select Ride_carvingStances... Read more
[Android] Tessalation shader crashes
Using tessalation shader on OpenGLES3.1 capable android devices, results in crash. 1. Open scene "Tessalation" (From project "Andro... Read more
[IL2CPP] Mathf.RoundToInt method doesn't work correctly
To Reproduce: 1. Run the attached script with mono/il2ccpp 2. Observe that IL2CPP returns incorrect values for: Mathf.RoundToI... Read more
[WebGL] Trying to access a non existing address via WWW.LoadFromCacheOrD...
Reproduction steps: 1. Open attached project 2. Build scene "Test" for WebGL 3. Run the game in Firefox, it will crash What I'm doi... Read more
ATC texture compression quality on OS X is worse than on Windows
Textures get corrupted when converted to ATC RGBA 8 bits format on the OS X Editor. This issue can’t reproduce on Windows. It seems... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPrefs get corrupted when a minimized fullscreen Player is closed through the Taskbar
- "To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations." warning is printed when JobTempMemoryLeakValidation switch is enabled
- Main Thread stalling when loading Audio Source asset asynchronously while preloading another Audio Source asset
- Material artifacts occur in the Material Preview window when baked lighting is applied to scenes
- Package Manager Filters (Status) dropdown is different color than Packages, Sort or Add package dropdowns