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[CustomEditor] Editor script fails to instanitate a prefab when opening ...
Steps to reproduce: 1. Open the attached project 2. Click 'Tools/Custom editor' to open up custom editor 3. Notice it works as expe... Read more
FormerlySerializedAs does not work when used on modified prefab properties
Steps to reproduce: 1. Open attached project 2. Opn 'Main' scene 3. Inspect the 'Mission' prefab instance in the Hierarchy 4. Notic... Read more
Material substance is still present in the built application with Load B...
Steps to reproduce: 1. Open attached project 2. Open 'Isaac_SubstanceTest' scene 3. Make sure 'sphere' material has Load Behaviour ... Read more
Image "Fill Method" doesn't work
Steps to reproduce: 1. Download and open project "bugreport.zip" 2. Open scene "main" 3. Press play and notice that when the circle ... Read more
ModelImporterClipAnimation.maskType doesn't work
How to reproduce: 1. Open AnimTest_52 project 2. Open custom editor with Animation/MaskModifier from the main window menu 3. Put As... Read more
[IMGUI] Crash when calling GUILayout.Button on iOS devices in Unity 4.6 ...
Reproduction steps: 1. Open attached project "IMGUIButtonCrash" 2. Build scene "scene1" for iOS 3. Start the game - You should se... Read more
[tvOS] Korean & Arabic symbols are not rendered when using dynamic fonts
To Reproduce: 1. Build and run the attached project for AppleTV 2. Observe that Korean font are not displayed correctly. tvOS only... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TextMeshPro Shader "Mask" field does not update in Inspector when changing value
- Changing URP settings when a Shader Graph is open throws errors and renders the opened Shader Graph Asset useless
- GameObject cannot be renamed when right clicked and a different Editor window is in focus
- Objects are cleared when preloading a Pool during startup functions with Domain Reload disabled
- The text underline partially disappears when the bold effect is applied with certain fonts in the UI Builder