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[OSX] Game view shows garbage when no cameras rendering
To reproduce:1. Open attached project2. Look at the game viewExpected result: the game view is black/grey, as there are no cameras v... Read more
[TextRenderingPrivate] Crash upon updating asset store game.
Project crashes upon upgrade from 5.3 to 5.4. Issue seems to be IMGUI related. Repro steps: 1. Download Turn Based Ball Fight by Fin... Read more
Function with return type 'const char *' of Native rendering plug-in cra...
How to reproduce: 1. Open attached project2. Open scene scene.unity3. Build to iOS and run- Note that the build crashes before even ... Read more
[Editor] Some terrain component's tooltips aren't displayed
Steps to repro: 1. Open Unity;2. Create new project;3. Add Terrain gameobject (GameObject -> 3D Object -> Terrain);4. Select T... Read more
Particles aren't rendered after being moved back in front of camera
Steps to reproduce: 1. Open attached project2. Open scene "scene1"3. Make sure that only game view is visible4. Run scene5. Click bu... Read more
[Spritepacker] with TightRotateEnabledSpritePackerPolicy flips sprites i...
Reproduction steps:1) Open project in the edit and proceed to "main" scene.2) Open sprite packer window and pack sprites with TightR... Read more
[Editor] Can’t select multiple object in Scene view by Command or Ctrl c...
Reproduction steps:1) In any project create two cubes2) Try selecting them both by holding Command or Ctrl button and clicking on th... Read more
[VR] Crash when toggling on VRSettings.enabled after settings is false w...
Using a simple test scene with just a few primitives, the following sequence of actions either crash the Unity Editor or leave the R... Read more
[iOS] Memory Leak with UI.Text.text
To reproduce:1. Open attached project2. Build for iOS3. Deploy to device in Xcode4. Open Memory debug window in Xcode5. Notice how m... Read more
Crash in Unity::GameObject::IsActive after clicking play button
To reproduce:1. Open attached project2. Keep playing/stopping scene until editor crashes (usually crashes after 1 minute of play but... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS