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[Camera] Zooming in eventually generates errors
Steps to reproduce:1) create new unity project2) zoom in for 1 to 2 minutes - errors printed in console IsNormalized (dir) UnityEdit... Read more
GI warnings and errors "Error adding system: Data not available." when s...
To reproduce:1. Open attached project2. Open scene 23. Open scene Terrain not square4. Notice warnings in console:GI output for inpu... Read more
[MSE] Adding rect transform component jumps the object to the active sce...
Reproduction steps:1) Open attached project, proceed to scene "scene1" then add "scene2" to the hierarchy.2) Under "scene2" select c... Read more
[Collision] OnParticleCollision does not work on planes collision mode.
Enabling "Send collision messages" on a particle system collision module works only for world collisions and not for planar collisio... Read more
Build settings contain error: Your lisense does not cover Tizen Licensin...
Build settings contain error: Your license does not cover Tizen Licensing for XBox360 target support Info message in Build Settings ... Read more
Graphics.Blit(renderTexture, null) doesn't blit to screen unless main ca...
Graphics.Blit(renderTexture, null) doesn't blit to screen unless main camera target texture is null Documentation says that blitting... Read more
[ScriptableObject] Name of child scriptable objects changes spontaneously
Steps to reproduce: 1. Open attached project2. Delete "Repro Asset" scriptable object found in Assets folder3. In top menu, click "R... Read more
[Animator] Animator.GotoState: State could not be found
Reproduction steps:1) Open attached project2) Open scene "Scene"3) Enter play mode--- You will see 2 warning in the console:Animator... Read more
Compute shaders get included to every Assembly-CSharp-* project that has...
Compute shaders get included to every Assembly-CSharp-* project that has at least one single script in it. If there are no scripts i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS