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[GLCore] vertical/horizontal stretched areas in gameview with image effe...
This was two issues in one:1) lighting needed rebuilding since 5.3, otherwise wrong colors in realtime GI.2) game view has stretched... Read more
#pragma target in some shader does not work
Setting pragma target does not seem to affect certain shaders. Repro steps:1. Open TestScene from the attached project.2. Open the T... Read more
Crash on GrayscaleFilterEffect::RenderGrayscaleFade after deleting mesh ...
Steps to reproduce: 1. Create new 3D project -- or skip to step: 1b2. Create cube.3. Delete its mesh filter.4. Save scene.5. Load ag... Read more
[MeshFilter] mesh does not disappear when deleting its mesh filter
Steps to reproduce: 1. Download and open attached project.2. Open scene: main3. Select game object in Hierarchy: Cube4. In the Inspe... Read more
[LOD][TreeCreator][Shadows]Uninformative error is shown/shadows are corr...
Steps to reproduce: 1. Open Unity;2. Open attached project and 'test.unity' scene;3. Drag any SpeedTree .spm model (for instance, 'B... Read more
Deleting a component doesn't break a prefab
Steps to reproduce the issue:1. Create a new project2. Add a component to an existing game object3. Prefab the game object4. Delete ... Read more
[Editor][ClearBakedData] Clearing baked data at certain lighting calcula...
Steps to reproduce: 1. Open Unity;2. Open attached project and 'Untitled.unity' scene;3. Open Lighting tab in the Inspector;4. Press... Read more
Opening scene crashes at: DrawUtil::DrawMeshRaw
Steps to reproduce:1) open the project2) open scene 'Demo'- observe crash Regression started 5.3 Read more
Crash when game object that is a child of a missing prefab is deleted
Reproduction steps:1. Open attached "test0" Unity project.2. Open "Scenes > Spells Test" scene.3. Expand and delete "UI Parent &g... Read more
[Networking/ClientRpc] Declaring more than 64 ClientRpc with attributes ...
Steps to reproduce:1) open project2) script 'NetObject'3) uncomment clientrpc RpcFunction65 Expected: compilesActual: throws an erro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GameObjects change Hierarchy order when undoing adding Component to multiple GameObjects
- [macOS] Editor crashes after entering Play mode with overlapping GameObjects with Cloth Component and Cloth Inter-Collision enabled
- Look Dev constantly regenerates the default Volume Profile when set to "None" instead of using the default one
- Look Dev errors are spammed when opening a new HDRP project when Look Dev was added to the layout in the previous project
- URP Scene Templates are not editable when first opened from the New Scene dialog