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[MacOS] Input.mousePosition updates when outside the window on Mac, whic...
To reproduce: 1. Open attached project 2. Build (windows) and run Default scene 3. Run in windowed mode 4. Move cursor outside of... Read more
[IL2CPP] Use of undeclared identifier 'mscorlib_System_Byte_0_0_0' error...
To Reproduce: 1. Build the attached project with 4.6 or 5.0 for iOS with scripting backend set to IL2CP. 2. Notice that when compe... Read more
[Lightmapping] Previously statically lightmapped objects have artifacts ...
Steps to reproduce: 1. Download attached project 2. Open test3 scene 3. Select any of the static objects in the scene. "Cube" get mo... Read more
[CustomEditor] The value edited in edit mode gets reverted after playing...
Steps to reproduce this issue: 1. Select the GameObject in the scene "TestScene" 2. Lock the inspector 3. Deslect the GameObject (y... Read more
[Prefab] gameObject.GetComponents(list) does not get components on prefab
Steps to reproduce this issue: 1. Open the attached project 2. It has 'test' prefab 3. Prefab has 2 scripts: 1) MainScript 2) SubS... Read more
[Render] Camera.Render does not work in the editor, works in builds
Steps to reproduce: 1. Open the attached project 'RenderOnce' 2. Open 'test' scene 3. Script is attached to the cube which renders ... Read more
/true/ is converted to "false" for return value
Reported by forum user at http://forum.unity3d.com/threads/highlighter-highlight-has-no-c-and-boo-code-samples.289250/ UnityEditor/... Read more
[InputField][OnValueChanged] OnValueChanged is called twice when replaci...
To reproduce: 1. Open attached project 2. Open Test scene 3. Press play 4. Enter some characters into input field 5. Select any num... Read more
Mesh.CreateVBO call time is significantly higher on iPhone4 (takes up to...
Mesh.CreateVBO call time is significantly higher on iPhone4 (takes up to 30ms) To reproduce: 1) Download and open project 2) Build ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash when trying to force Shader to interpret 1/30 as a floating point operation
- Terrain is flickering when adjusting "Compatibility Mode" and "Use Rendering Layers" Settings
- Isometric tiles are flickering and overlapping each other when entering Play Mode with Tilemap Renderer mode set to "Chunk"
- Crash on ParticleSystemParticles::array_reserve when particle system starts
- Docking Text Property Preview Window next to UI Builder breaks the window and causes NullReferenceException