Search Issue Tracker
By Design
Votes
1
Found in
5.0.0f3
Issue ID
675175
Regression
Yes
Finally block is not called when using WebGL player
Steps to reproduce this issue:
- Open the attached project
- Add the attached scene to the build
- Select WebGL as build target
- Change the Optimization Level to Fastest (it does not happen on "Slow", not tested on "Fast")
- Build
- Observe the top-left corner of built app for OnGUI() labels. One is telling about the number of try {} block executions, the other is about finally {} block executions. The second one will be always displaing 0.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment