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Fixed in 5.0.1
Votes
0
Found in
5.0.0f3
Issue ID
675393
Regression
No
[AssetBundles] Asset Bundles break references when loading
How to reproduce:
1. Open attached project
2. Delete the AssetBundles folder from the root directory of the project
3. Go to menu AssetBundles -> Build AssetBundles From BuildMap
- Also make sure Simulate AssetBundles is unchecked for now
4. Open scene TestScenes/AssetLoader.unity
5. Play the scene
- Note the warnings: The referenced script on this Behaviour is missing!
- And the errors: GameObject (named <object name>) references runtime script in scene file. Fixing!
- Only Cube1 and Cube3 are referenced at this point (Cube2 is not referenced)
6. Stop and play scene again
- Cube1 appears to load properly (though the editor still throws errors)
- The loading gets as far as the "GameObject (named 'Cube2') references runtime script in scene file. Fixing!" error and then stops.
- Subsequent replays of the scene don't cause any changes in the error/warning patterns
- None of this happens if Simulate AssetBundles is checked in the AssetBundles menu (it is necessary to assign the cube prefabs to their respective AssetBundles)
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lermy3d
Aug 25, 2015 15:00
This has been fixed!! I already test this on 5.2.0f2 and is working, I also tested to bundle several scenes in one prefab and works! So i can now have a bundle with my scenes! Finally!
Great work Unity!
rmoussouni
Jul 27, 2015 16:23
got that issues with 5.1.1f1
Lermy KefSensei
Jun 04, 2015 20:42
Same issue here, I'm using Unity 5.1.0f3 and I receive the same missing reference from a loaded scene inlcuded in a bundle. Hope we can get this issue solved soon! :)
Best regards!
fortunacio
Mar 12, 2015 19:37
Hi everyone,
Any news if this issuw was resolved? I have been struggling to get this working for the last 10 days with no results.. Please Any clues? HELP!!!