Search Issue Tracker
Fixed in 5.6.0
Votes
1
Found in
5.5.0xb1
Issue ID
828198
Regression
No
[Linux Editor] .fbx models fail to import if normals need to be recalculated
If the Mesh on a model has no normals, they are not recalculated and the model doesn't import properly.
Steps to reproduce:
1) Create a new project.
2) Import the attached .unitypackage containing a 3D model.
ImportFBX Errors:
Couldn't import file /projectPath/model.obj.
This does not occur on OSX and Windows; the normals are recalculated.
Reproduced on:
5.5.0xb1, 5.4.0p1, 5.3.6f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment