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Issue ID




Custom font material is missing after loading UI text prefab from an Asset Bundle

Asset Bundles


Steps to reproduce:
1. open user's attached ""
2. open and play scene "Main"
3. go into scene view and move UI panel positions (gif attached)

Expected: all three panels should look identical
Actual: panel which was loaded from an assetbundle is missing a font material

Reproduced: 5.3.6p3, 5.4.0p4, 5.5.0b2

Comments (2)

  1. 948584a524370c1d9c080276e5e629fa?d=mm


    Sep 23, 2016 06:46

    Please fix this ASAP.My project is suffered this problem for a long time.

  2. D3df694ee57c7130911b2a01afbe7b7d?d=mm


    Sep 05, 2016 01:50

    I found that this issue may happen in some other cases, not only in custom font.
    Sometimes, when UI prefab was loaded, the texture of sprites which packed into one atlas is missing.
    I suppose all these cases may be the same issue.

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