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Votes
0
Found in
5.4.0p4
Issue ID
828537
Regression
No
[iOS][ES2] Mip Map forces NPOT to POT texture without warning in OpenGL, metal works as expected
1. Open user attached project.
2. Set build platform as iOS and graphics API as OpenGL.
Notice no warnings about forcing textures from NPOT to POT
3. Build & Deploy to iOS device.
Notice that NPOT texture with mipmaps (right one) is rendered incorrectly. (see mipmapspot.png for reference)
Expected result: both particles are rendered in center
Actual result: particle with mipmaps enabled is rendered in top left corner.
Note: this does not happen when Metal is set as graphics API.
Reproduced on: 5.3.5f1, 5.4.0f3, 5.5.0b2
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