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[Linux Editor] Some GameObject menu item options for assets should be di...
Steps to reproduce: 1. Create empty project.2. Create new script.3. Select that script4. Click on "GameObject" menu item.5. See that... Read more
[Linux Editor] It is possible to try to open a script as scene in additi...
Steps to reproduce: 1. Create empty project.2. Create new script.3. Right click on that script.4. On the popup box, click Open Scene... Read more
Unbuntu - Window menu items are in different order than on win and macOS
Old steps to reproduce: 1. Create empty project.2. Look at Help and Window menu buttons3. Click on window -> See there is "About ... Read more
[Linux Editor] Saving custom layout does not correctly saves the scale o...
Steps to reproduce: 1. Create empty project.2. Make your scene or inspector window very big.3. Save your layout under any name.4. Se... Read more
[Linux Editor] Detached editor windows behave differently than native wi...
Steps to reproduce: 1. Create empty project.2. Create new particle system (shuriken)3. Select particle system.4. In the inspector wi... Read more
Can add the same scene several times into 'Scenes in Build' list with dr...
1. Save some scene in your project2. Go File -> Build Settings. 'Build Settings' dialog is opened3. Drag and drop your scene seve... Read more
Dragging a texture from browser into unity creates corrupted file instea...
Dragging a texture from browser (Firefox) into unity creates corrupted file instead of a texture. To reproduce:1. Open up a new proj... Read more
Two identical objects produce different Navmesh results
How to reproduce: 1. Open attached project2. Open scene test.unity3. Open the Navigation window- Make sure the Agent Radius is about... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS