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Building fails on WebGL
To reproduce this bug: 1. Open the attached project 2. Open 'Scene' 3. Try to build on WebGL 4. Exceptions are thrown On 5.0.0b9 t... Read more
Format Exception, Invalid Format error when using float.Parse();
To reproduce: 1. Open attached project 2. Open Mainframecsharp or Mainframejs 3. Press Play 4. Notice error thrown in console Read more
Enlighten does not use specified Lightmap Snapshot composite
Upon opening a scene, Enlighten applies the default lightmap rather than the specified lightmap snapshot. Read more
Change any of the Toggle properties in inspector will trigger onValueCha...
To reproduce: 1. Open attached project 2. Open Mainscene 3. Press play 4. Select toggle in hierarchy 5. Change any property of Togg... Read more
UI: Script,using IDragHandler does not behave correctly when having a Sc...
To reproduce this issue: 1. Open UI_Example_Project 2. Open Drag&Drop scene 3. Select 'Panel A' in the hierarchy 4. Add 'Scroll Re... Read more
Sprite stops rendering if user ever adjusts tiling on shader
To reproduce: 1. Open attached project 2. Open test scene 3. Select New Sprite in hierarchy 4. Change Tiling to 0 5. Notice warning... Read more
ViewportToWorldPoint is different on WP8 when using an orthographic camera
To reproduce: 1. Open attached project.It outputs the ViewportToWorldPoint x and y values 2. Build & run for WP8 3. Switch between t... Read more
m_TransformInfo.localAABB.IsValid when reimporting the example project.
Steps to reproduce : - import the UI example project - reimport all and notice the errors IsFinite(outDistanceAlongView) UnityEdit... Read more
InputField.OnSubmit is triggered needlessly
To reproduce: 1. Open attached project 2. Open InputFieldOnSubmitTest scene 3. Attach the ActivateInputFieldOnStart script to the i... Read more
All about bugs
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Latest issues
- Crash on mecanim::SetValueWeight when switching the AnimationMixerPlayable connection with Animator's UpdateMode set to "Animate Physics"
- The "StringComparer.InvariantCultureIgnoreCase.GetHashCode()" returns different Hash Codes for the same word with the only difference being case sensitivity in WebGL
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph