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AssetDatabase.FindAsset causes crash
Steps to repro: 1) Open Unity 2) Select default window layout 3) Open 'main' scene 4) Dock Playmaker -> PlaymakerEditor window next ... Read more
Model with a Animation Controller containing a Blendtree is still animat...
Steps to reproduce : - import the Mecanim Example Project - create a new Animation Controller - create a blend tree and assign two ... Read more
Crash when adding a model to the animation preview
Steps to reproduce : - import the Mecanim example project - create a new Animation Controller - create two new states and add motio... Read more
Text in scrollview renders incorrectly on some Android devices after put...
Some parts of scrollview get corrupted after putting some Android devices(Samsung Galaxy Note 3, HTC One) to sleep. They get fine af... Read more
After playing and stopping animation in the animation window the driven ...
To reproduce this bug: 1. Open the attached project 2. Open 'TestScene' 3. Open Animation window 4. Select 'Logo' ( Canvas->Scene) ... Read more
Nav Mesh Agent doesn't walk on the ground (it hovers in the air)
To reproduce: 1. Open attached project 2. load the scene First_Playable 3. Press play 4. Notice that robot hovers in the air In b... Read more
Unity Store test kit fails due to api-ms-win-core-synch-l1-2-0.dll:Creat...
To reproduce: 1. Build an empty project for WP8 2. Open up the Store Test Kit through "Project > Open Store Test Kit" 3. Navigate t... Read more
[WP8] Building WP8 solution generates winmd files that are not found
To reproduce: 1. Create a new project 2. Build for WP8 3. Open up the solution with Visual Studio 4. Notice the BridgeInterface.winm... Read more
IPv6 support [Cache Server/Networking]
IPv6 is currently not supported by the Cache Server or the Editor. Read more
ArrayList.CopyTo() is missing from Windows Phone 8
To reproduce: 1. Create a new script 2. Add these lines to the script: public Object[] testus; void Start() { ArrayList traList = ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mecanim::SetValueWeight when switching the AnimationMixerPlayable connection with Animator's UpdateMode set to "Animate Physics"
- The "StringComparer.InvariantCultureIgnoreCase.GetHashCode()" returns different Hash Codes for the same word with the only difference being case sensitivity in WebGL
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph