Search Issue Tracker
ArgumentException building plugin scene
When trying to build the project to Windows Store Apps platform, it produces this error: ArgumentException: The Assembly Microsoft.... Read more
MoveRotation does not pay attention to rotational DoF lock
To reproduce the bug follow the steps 1. Open "Generally" project 2. Open "FreezeRotationTest" scene 3. Run Scene 4. Drive and crash... Read more
Subscenes deosn't load automatically
To reproduce: 1. Open attached project 2. Open Start scene 3. Press play 4. Press button 5. Notice doesn't load subscenes automatic... Read more
Cursor flickering in editor while playtesting if cursor.visible = false
Reproduction steps: 1. Open user submitted project "Test Cursor Locking" 2. Add user script "ScreenLockCursor.cs" to any object in t... Read more
[LightProbes] With continuous baking enabled and baked light, light prob...
Steps to reproduce this issue: 1. Open the attached project 2. Open 'Light probe bug' scene 3. Notice light probes in the scene aff... Read more
[HingeJoint] Objects with constraints gets high velocity on collision wi...
1. Open attached project 2. Open scene "Level25" 3. Press play 4. Click on one of connected green balls 5. On collision with white b... Read more
Specific scripts cause Assembly Converter exception to fail WP8 build
Steps to reproduce: 1. Download attached project 2. Attempt to build and run to WP8 platform. It will fail with Assembly Converter e... Read more
[WP8][WP8.1] UI Images are not rendered on Lumia 1520 and 1320
To reproduce: 1. Create a new project 2. Add a UI image to the scene 3. Build & run for WP8 or WP8.1 and deploy to a Lumia 1520 or 1... Read more
[Collider] Convex Mesh Collider is twice bigger than rendered Quad
To reproduce the bug please follow the steps 1. Create new project 2. Create new "Quad" game object 3. Toggle convex mesh collider f... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Top and bottom color channels are swapped when lighting an object with Six Way Shader Graph in URP
- "Problem detected while importing the Prefab file" errors on Learning Templates import
- Crash on RaiseException during Socket.BeginConnect in Player when application connection is blocked through commercial firewall
- Decal Projector produces artifacts when the normal and decal are projected in negative z-direction and Normal Blend is set to 1
- Undoing slider field change only resets slider position, doesn't undo the value change