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Reordering of items by drag&drop in 'Scenes in Build' list looks weird
1. Add several scene into 'Scenes in Build' list (File -> Build Settings)2. Drag&Drop the last scene in the list to the begin... Read more
[Windows] Built project won't run on standalone
steps to repro.1. Open downloaded project.2. Open AirStream scene3. Go to File > build4. Run built file. Read more
[iOS] Keyboard inputfield stays on screen when switching between single ...
1. Open attached project2. Build to iOS3. Click on first inputfield4. Click on second inputfield5. Close keyboard6. Inputfield will ... Read more
[UWP] Crash with .NET Native when exception is thrown from native code
Reproduction steps: 1. Build & run the attached project with Master configuration to x86 architecture2. It will immediately trig... Read more
Imported asset removes all previously selected scenes in 'Scenes in Buil...
1. Create and save several scenes in your project2. Add them into 'Scenes in Build' list in any order (go File -> Build Settings)... Read more
[WindZone] "Reset" does not restore original values of Wind Zone component
Clicking “Reset” on Wind Zone component does not reset its values. Repro steps:1. Open WindZone scene from attached project2. Select... Read more
[Linux Editor] Unity Test Runner window is not scalable and maximize doe...
Steps to reproduce: 1. Create empty project.2. In Menu Item Window -> Editor Tests Runner3. Press maximize button for that window... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS