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0
votes
Fixed

PlayOneShot() gets reduced volume if the main script thread is busy or w...

Audio

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Mar 07, 2015

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Version/s: 5.0.0f4

How to reproduce: 1. Open the attached project 2. Open the scene "Scenes/audiostarttest" 3. Press play 4. You should be presented w... Read more

7
votes
Postponed

CMD+A does whatever it feels like doing after going into the Preferences...

CodeEditors

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Mar 07, 2015

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Version/s: 5.0.0f4

How to reproduce: 1. Open a script in MonoDevelop 2. Position the typing cursor anywhere in the code 3. Press CMD + A - It will li... Read more

9
votes
Duplicate

Objects lighten up by light probes in Gamma Color Space looks too bright

Global Illumination

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Mar 07, 2015

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Version/s: 5.0.0f4

To reproduce the bug please follow the steps 1. Open case_678167 project 2. Bake scene lighting (Lighting window -> Build) 3. Cube t... Read more

4
votes
Fixed

Instantiated prefab is placed in the center even when new position was s...

UI

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Mar 06, 2015

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Version/s: 5.0.0f4

To reproduce: 1. Open attached project 2. Open TestScene 3. Press play 4. Notice that button is placed in the center even when new ... Read more

0
votes
Not Reproducible

[OSX] Accessing GUIClip type via Reflection returns Null

IMGUI

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Mar 06, 2015

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Version/s: 5.0.0f4

How to reproduce: 1. Open attached project - Project contains an editor script 2. Go to menu Test/Demo Window - Note how the cons... Read more

0
votes
Fixed

Plugin Importer settings do not persist when exporting a .unitypackage

Assets Management

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Mar 06, 2015

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Version/s: 5.0.0f4

How to reproduce: 1. Open attached project - Package has 3 different Release channels (Debug, Profile, Release) for a single plugi... Read more

0
votes
Fixed

Mathf.FloorToInt behavior changed in Unity 5

Scripting

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Mar 06, 2015

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Version/s: 5.0.0f4

Mathf.FloorToInt bahavior changed from 4.6 to 5.0. In 5.0: When the floating point value gets close to int.MaxValue or greater, the ... Read more

0
votes
Fixed

Android auto rotation switches accelorometer input

Android

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Mar 06, 2015

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Version/s: 5.0.0f4

Rotating device 180 degrees returns incorrect accelorometer input when screen has rotated Read more

0
votes
Fixed

[ComputeBuffer] Improve error messaging on ComputeBuffer constructor usage

Shaders

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Mar 06, 2015

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Version/s: 5.1.0a2

Trying to create a new ComputeBuffer from code with ComputeBuffer c = new ComputeBuffer (5, 5); I get these errors printed to the Co... Read more

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