Search Issue Tracker
Fixed in 5.2.0
Votes
4
Found in
5.0.0f4
Issue ID
678106
Regression
Yes
Instantiated prefab is placed in the center even when new position was set through script in Start() method
To reproduce:
1. Open attached project
2. Open TestScene
3. Press play
4. Notice that button is placed in the center even when new position was set through script in Start() method
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
baron_samedi
Jun 05, 2015 07:43
We seem to have the same bug. We have two games being developed and both are experiencing this bug with prefabs. It only seems to happen randomly for us, but completely breaks the game when objects decide they're going to appear in the center instead of anywhere else.
SergeyEvseev
May 12, 2015 07:12
Can you review this bug, guys? I think it's critical. My team has a commercial product made with Unity Pro and it releases at the end of May, but after upgrade to Unity 5 our game UI is broken due to this bug. Thank you.