Search Issue Tracker
Fixed
Votes
0
Found in
5.0.0f4
Issue ID
678032
Regression
Yes
Mathf.FloorToInt behavior changed in Unity 5
Mathf.FloorToInt bahavior changed from 4.6 to 5.0.
In 5.0:
When the floating point value gets close to int.MaxValue or greater, the return value goes massively negative then tends towards zero.
In 4.6:
It just stays massively negative: -2147483648.
There's attached script "script.cs", which depending on Unity version (4.6 or 5.0) gives different value on 'more' public variable. Just drag it to any object in new scene and enter play mode to see it.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Red spots appear when Blending Lighting Scenarios using Adaptive Probe Volumes
- [Windows] About Unity Window needs to be opened twice to adapt to resolution
- NullReferenceException and temporary graph corruption after entering playmode if output node connection was changed
- Sprite Renderer with Animation does not reflect Sprite changes in the Scene when switching Mask Interaction
- User is redirected to a non-existing online documentation link when clicking on "?" help button inside Inspector window while Animator Override Controller is selected
Add comment