Search Issue Tracker
Fixed
Votes
0
Found in
5.0.0f4
Issue ID
678032
Regression
Yes
Mathf.FloorToInt behavior changed in Unity 5
Mathf.FloorToInt bahavior changed from 4.6 to 5.0.
In 5.0:
When the floating point value gets close to int.MaxValue or greater, the return value goes massively negative then tends towards zero.
In 4.6:
It just stays massively negative: -2147483648.
There's attached script "script.cs", which depending on Unity version (4.6 or 5.0) gives different value on 'more' public variable. Just drag it to any object in new scene and enter play mode to see it.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- Module installation fails with "Download failed: Validation Failed" errors when using beta.2 Hub version
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Shader Graph Category dropdown cannot be expanded/collapsed when clicking on the text
- Different text alignment in the column header in Entities "System" window
Add comment