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About window dissapears when other windows take focus, even if they are ...
Open about window(For reference put deattached some other window next to it, e.g. Console)Switch focus to some other window that doe... Read more
Editor doesn't stop player build if scripts have compilation errors in t...
This causes editor to be unable to serialize data for scripts, since it has no assemblies to scan for serializable fields. However, ... Read more
[Shuriken] Particle emission module burst min max should be unsigned int
Particle emission module burst min max should be unsigned int. Emission rate is also unsigned int, at this moment burst min max is u... Read more
[GL] Shader doesn't receive parameter from the script
Repro steps:1) Open the project2) Make sure Graphics API is set to OpenGLCore or GLES33) Play and notice the half of object is glitc... Read more
[SkinnedMeshRenderer] Incorrect bounds when 'Update When Offscreen' is c...
Reproduction steps:1) Open users attached project2) Open "Hub_BugTest" scene3) Find "EV_Rig:EV_High" object in hierarchy (All Hub Ob... Read more
[SpriteSheet][Packing] Spritesheet colors are not consistent between pac...
Repro steps:1) Open my attached project SpriteSheetColor2) Select the Hero_SpriteSheet3) Make sure Packing Tag is set4) Open in Spri... Read more
AssetBundle Manager does not unload AssetBundle variants
Asset Store package called "AssetBundle Manager & Example Scenes" has a script called "AssetBundleManager" which is missing line... Read more
[iOS] Deactivating a GameObject that has an Audio Source playing a sound...
Steps to reproduce: 1. Open attached project2. Build for iOS with 'Autoconnect Profiler' enabled3. Build generated Xcode project to ... Read more
Multi-display camera does not render after reloading the scene using Sce...
To reproduce the issue follow the steps:1. Open "Multi Display Camera Bug" project2. Open "Demo Scene" scene3. Build and run4. After... Read more
[GearVR] Player is not paused when removing headset
1) Deploy the attached project to gearVR supported phone2) attach the phone to a headset when prompted3) Put on the headset4) Note t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping