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0
votes
Fixed

Float literals are unnecessary rounded in GLSL

Shaders

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Jan 03, 2015

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Version/s: 5.0.0b18

When Unity translates shaders to GLSL, it prints float constants with 6 digits of precision. In some cases that is not quite enough;... Read more

0
votes
By Design

[Input] Input.GetKey does not work in builds

Input

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Jan 03, 2015

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Version/s: 5.0.0b18

Steps to reproduce: - Download sample project from http://1drv.ms/1K7pMcP - Open in Beta 18, press play and observe how arrow key in... Read more

0
votes
Fixed

[Animator] Animator crash when deactivating a game object

Animation

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Jan 02, 2015

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Version/s: 4.6.1f1

To reproduce: 1. Open attached project 2. Open Main scene 3. Press play 4. Press Left Ctrl key 5. Editor crashes Read more

0
votes
Fixed

[Raycast] Raycast is not ignored when using 'IgnoreRaycast' layer

Physics

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Jan 02, 2015

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Version/s: 5.0.0b18

Steps to reproduce this issue: 1. Open the attached project 2. Open 'ScaleOnMouseEnter' scene 3. It has 2 cubes and 2 other 'blocki... Read more

0
votes
Fixed

Windows: Example Project not easy accessible after install

Installer

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Jan 02, 2015

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Version/s: 5.0.0b18

On Windows 1. Install "Unity Example Project" (either using Download Assistant or own installer) 2. Open Unity Expected: Example P... Read more

0
votes
By Design

[WSA] SystemInfo.systemMemorySize returns 0

Windows Store Apps

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Jan 02, 2015

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Version/s: 4.6.1f1

On Windows Store Apps SystemInfo.systemMemorySize always returns 0. Reproducible on all Unity versions; Repro steps: 1. open proje... Read more

2
votes
Fixed

[RealtimeReflectionProbes] Realtime reflections don't work on some platf...

Global Illumination

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Jan 02, 2015

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Version/s: 5.0.0b19

Spheres with realtime reflection probes on the following platforms have largely blank surfaces, with small regions that seem reflect... Read more

5
votes
Fixed

Input.GetButtonDown returns true for as long as it is held

Linux

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Jan 01, 2015

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Version/s: 4.6.1f1

-e: On Linux, Input.GetButtonDown appears to return true every frame that the button is held, rather than once when it is first push... Read more

0
votes
Fixed

[CanvasScaler] Editor freezes when entering first digit in X field of Re...

UI

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Dec 31, 2014

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Version/s: 4.6.0f3

To reproduce: 1. Open attached project 2. Open PentatonicScale scene 3. Select canvas 4. Change UI Scale mode to Scale with screen ... Read more

0
votes
Fixed

[iOS] EXC_BAD_ACCES when trying to access buffer from display other than...

iOS

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Dec 31, 2014

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Version/s: 5.0.0b18

To Reproduce: 1. Open the attached project uncomment these lines (DualDisplay.cs): Display secondDisplay = Display.displays[1]... Read more

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