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www.Dispose performs very slow
Steps to reproduce:1. Open attached "ImprovedTest.zip"2. Open profiler3. Play the test scene4. Wait for half a minute (downloading o... Read more
[Skinning] Perf problems with GPU skinning on high poly meshes, when the...
Steps to reproduce: 1. Downlaod and import attached project. (Animation-Lag.zip)2. Play in fullscreen mode.3. Move mouse around. Exp... Read more
Fog shader doesnt work on WebGl
Reproduction steps:1. Open attached project2. Open "DemoWalk" Scene3. Notice that in Game view there is fog4. Build and launch WebGl... Read more
[Layout] Unable to close custom editor window when the script is missing
Steps to reproduce:1) open attached project2) create new unity project from menu (File>New Project>OK)3) try closing the custo... Read more
Changing display resolution while game is running does not adjust full s...
Steps to reproduce: 1. Open attached project.2. Build a game for PC standalone platform and run it.3. If the game is not running in ... Read more
Advanced Inspector and Director editor extensions brake the apearance of...
Steps to reproduce : - import the Advanced Inspector package https://www.assetstore.unity3d.com/en/#!/content/18025- import the Dire... Read more
[Regression][5.5] Gameobject cannot be aligned with Scene view by using ...
Steps to repro: 1. Open Unity;2. Create new project;3. Select 'Main Camera' gameobject in the Hierarchy view;4. Click GameObject -&g... Read more
[MacOS] Drag&Drop stops working for Editor
Sometimes Drag&Drop stops working on Mac. To repro:0. Provide any Drag&Drop operation: e.g.:1. Create a script and move it t... Read more
[Profiler][Performance] Number of meshes in the scene steadily increases...
Steps to repro: 1. Open Unity;2. Create new project and scene;3. Open Profiler window;4. Click 'Profile Editor' to enable editor pro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open