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Float literals are unnecessary rounded in GLSL
When Unity translates shaders to GLSL, it prints float constants with 6 digits of precision. In some cases that is not quite enough;... Read more
[Input] Input.GetKey does not work in builds
Steps to reproduce: - Download sample project from http://1drv.ms/1K7pMcP - Open in Beta 18, press play and observe how arrow key in... Read more
[Animator] Animator crash when deactivating a game object
To reproduce: 1. Open attached project 2. Open Main scene 3. Press play 4. Press Left Ctrl key 5. Editor crashes Read more
[Raycast] Raycast is not ignored when using 'IgnoreRaycast' layer
Steps to reproduce this issue: 1. Open the attached project 2. Open 'ScaleOnMouseEnter' scene 3. It has 2 cubes and 2 other 'blocki... Read more
Windows: Example Project not easy accessible after install
On Windows 1. Install "Unity Example Project" (either using Download Assistant or own installer) 2. Open Unity Expected: Example P... Read more
[WSA] SystemInfo.systemMemorySize returns 0
On Windows Store Apps SystemInfo.systemMemorySize always returns 0. Reproducible on all Unity versions; Repro steps: 1. open proje... Read more
[RealtimeReflectionProbes] Realtime reflections don't work on some platf...
Spheres with realtime reflection probes on the following platforms have largely blank surfaces, with small regions that seem reflect... Read more
Input.GetButtonDown returns true for as long as it is held
-e: On Linux, Input.GetButtonDown appears to return true every frame that the button is held, rather than once when it is first push... Read more
[CanvasScaler] Editor freezes when entering first digit in X field of Re...
To reproduce: 1. Open attached project 2. Open PentatonicScale scene 3. Select canvas 4. Change UI Scale mode to Scale with screen ... Read more
[iOS] EXC_BAD_ACCES when trying to access buffer from display other than...
To Reproduce: 1. Open the attached project uncomment these lines (DualDisplay.cs): Display secondDisplay = Display.displays[1]... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes