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Crashes Editor or standalone while DX11 unloads Resouces when AMD's Rapt...
Steps to reproduce Editor crash:1. Download and open project2. Open Player settings3. Change graphics API from DirectX11 to DirectX9... Read more
[Deffered] Camera with Clear Flags set to "Don't Clear" glitches
Reproduction steps:1. Open the attached project2. Open scene "Scene"3. Select "Main Camera" GameObject in the Hierarchy4. Notice tha... Read more
[iOS][GLES2] Changing screen resolution to non-native resolution at runt...
Steps to reproduce: 1. Open attached project2. Build for iOS with OpenGLES2 graphics API (should be set by default)3. Build the gene... Read more
[WSA] on Universal 10 Screen.orientation returns "Autorotation" instead ...
Screen.orientation returns "Autorotation" instead of the actual orientation when running a UWP app on Windows 10. Once the Surface d... Read more
DestroyImmediate doesn't mark scene as dirty
Steps to reproduce: 1. Open attached project2. Open scene "Scenes/TransparencyBugScene"3. In top menu, open "Ninjetc Tools > Pixe... Read more
[WSA] Changing terrain texture at runtime getting visual artifacts
When changing terrain texture on runtime, texture data seems to get corrupted, rendered with wrong colors or sometimes not appearing... Read more
AnimationMixerPlayable does not play more than 2 clips
Reproduction steps:1. Open the attached project2. Open scene CrashAnimation3. Play4. Press the button "Play animation"5. Notice that... Read more
[BuildPlayer] Only the first build succeeds if building through command ...
Steps to reproduce: 1. Open attached project2. In file explorer, open project folder. There's a "test.bat" file.3. Edit it and speci... Read more
Crash on "DirectorManager::ExecuteStage" when an animation key tries to ...
Reproduction steps:1. Open attached project.2. Open and play "Scenes > AnimationCrash" scene.3. Unity crashes with: 0x00000001401... Read more
Shaders aren't rendered correctly on Android devices
Reproduction steps:1. Open the attached project2. Play "MainScene". Notice that shadow is rendered correctly. (check "expected resul... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS