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5
votes
Won't Fix

[SpriteEditor] Multiple sprites aren't sliced correctly when sprites are...

2D

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Jan 20, 2015

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Version/s: 5.0.0b20

To reproduce: 1. Open attached project 2. Open test scene 3. Open scene view 4. Select player 5. Move player up or down 6. Notic... Read more

0
votes
Fixed

DynamicGI.indirectScale can be set outside of 0-5 cap, and it affects ba...

Global Illumination

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Jan 20, 2015

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Version/s: 5.0.0b20

If you are setting an Indirect Intensity through General GI, you can set it from 0 to 5. However, with DynamicGI.indirectScale, you ... Read more

0
votes
Fixed

There is no note that int's in Lightmapping.GetTerrainGIChunks are ref's

Docs - Scripting Reference

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Jan 20, 2015

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Version/s: 5.0.0b20

The scripting reference lists Lightmapping.GetTerrainGIChunks(Terrain terrain, int x, int y) when it actually should say Lightmappin... Read more

1
votes
By Design

[API] Setting the lightmap manually during playmode does not work outsid...

Progressive Lightmapper

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Jan 20, 2015

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Version/s: 5.0.0b18

Setting the lightmapping settings to use a certain lightmap and the renderers to use the lightmapping data has no effect outside the... Read more

0
votes
Fixed

Calling Lightmapping.Clear while a Bake is in progress returns &GetLight...

Global Illumination

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Jan 20, 2015

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Version/s: 5.0.0b20

If you call Lightmapping.Clear while baking, the error message returned makes no sense at all: &GetLightProbes() == ::GetLightProbe... Read more

0
votes
Fixed

[ReflectionProbes] Mismatch in Lighmapping.BakeReflectionProbe between S...

Global Illumination

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Jan 20, 2015

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Version/s: 5.0.0b20

In Scripting Reference, BakeReflectionProbe has only one parameter inside of it - ReflectionProbe probe. However, when writing the c... Read more

0
votes
By Design

Lightmapping.isRunning causes a freeze if it is put in a while-loop

Global Illumination

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Jan 20, 2015

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Version/s: 5.0.0b20

If you try to put Lightmapping.isRunning in While loop condition, and execute the code (for example, using BakeAsync and then checki... Read more

0
votes
Duplicate

[API] Outdated LightmappingClass API methods and properties should be re...

Global Illumination

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Jan 20, 2015

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Version/s: 5.0.0b20

Some methods and properties should be removed from Lightmapping class(both in editor and docs): GIWorkflowMode.Legacy BakeLightProbe... Read more

1
votes
Fixed

[IL2CPP] App crash after Game Center login

iOS

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Jan 20, 2015

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Version/s: 5.0.0b20

1. Open attached project "repro_664909-ill2cppsociallogin" 2. Build to iOS 3. App will crash after local user login on Game Center Read more

0
votes
Fixed

Surface shader with alpha blending and custom lighting function does not...

Shaders

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Jan 19, 2015

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Version/s: 5.0.0b20

To reproduce: 1. Open attached project 2. Open SparkStar scene 3. Press play 4. Notice BillboardStar is not visible (the shader n... Read more

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