Search Issue Tracker
Won't Fix
Votes
5
Found in
5.0.0b20
Issue ID
664960
Regression
Yes
[SpriteEditor] Multiple sprites aren't sliced correctly when sprites are very close to each other
To reproduce:
1. Open attached project
2. Open test scene
3. Open scene view
4. Select player
5. Move player up or down
6. Notice that lines appear on the top and under the bottom of the sprite
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
odysoftware
Mar 16, 2018 21:09
Is there a reason why this is not fixed? I mean sorry but this is really nasty especially for detailed 2d games?
hendri halim
May 31, 2015 08:02
Sprite Cropped in unity offset 1 ~ 1,5 pixel
so when multiple sprite on 1 png file always show next sprite that very close to each other
even unity 5.0.1 have same problem