Search Issue Tracker
Won't Fix
Votes
5
Found in
5.0.0b20
Issue ID
664960
Regression
Yes
[SpriteEditor] Multiple sprites aren't sliced correctly when sprites are very close to each other
To reproduce:
1. Open attached project
2. Open test scene
3. Open scene view
4. Select player
5. Move player up or down
6. Notice that lines appear on the top and under the bottom of the sprite
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
odysoftware
Mar 16, 2018 21:09
Is there a reason why this is not fixed? I mean sorry but this is really nasty especially for detailed 2d games?
hendri halim
May 31, 2015 08:02
Sprite Cropped in unity offset 1 ~ 1,5 pixel
so when multiple sprite on 1 png file always show next sprite that very close to each other
even unity 5.0.1 have same problem