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[API|Mesh] Cannot change vertex colors using MeshRender.additionalVertex...
The MeshRenderer.additionalVertexStreams variable does not work as described in the Unity scripting manual. A near term workaroun... Read more
[Mipmaps]Blurry sprites in Webplayer build when Mip Maps are used
If you have "Generate Mip Maps" in the Sprite Sheet, they get blurry in a WebPlayer build. Read more
[iOS] App crashes due to unaligned memory access on 4.6.1p5 (EXC_ARM_DA_...
To reproduce: 1) Download and open project 2) Build and run on iOS 3) In project settings select App Icons Source -> Don't use asset... Read more
[VSToolsImport] Crash when importing Visual Studio 2013 Tools for Unity ...
Steps to reproduce: 1. Create new Unity project 2. Download the 'Visual Studio 2013 Tools for Unity' package ( https://visualstudio... Read more
AssetDatabase.GetDependencies returns unused texture
To reproduce: 1. Open attached example project (Assets/scene.scene). 2. Select "Assets/material" in the project. 3. Notice the mate... Read more
Find References in Scene finds unused texture
To reproduce: 1. Open attached example project (Assets/scene.scene). 2. Select "Cube" game object in the hierarchy. 3. Notice the "... Read more
Forward / deferred shading color differences on Mac+Radeon in Linear space
On Mac OSX 10.8 with AMD Radeon GPU in Linear color space, 5.0 deferred shading has color differences (colors too dark) compared to ... Read more
No short cut to Snapshots
User can right-click with a mouse on a Snapshot to "Set as start Snapshot", but this is not possible with short cuts. Trying to use ... Read more
[SampleProject] TessellationSample scene is magenta
To reproduce: 1. Open TessellationSample scene from the Unity sample project 2. Notice that it is almost all magenta (with the excep... Read more
Typo in docs
Typo in docs Open link file:///C:/Program%20Files/Unity%205.0.0b21_1/Editor/Data/Documentation/en/Manual/FBXImporter-Model.html pl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes