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OnTriggerEnter called before Start
Steps to reproduce:1. Download and open attached project "New Unity Project.zip"2. Open scene "scene1" and play it3. Press "y" on ke... Read more
[Collaborate] Transform positions are added up instead of throwing a mer...
Steps to reproduce: With Collaborate enabled,- User 1 creates a cube in the center (0,0,0) of a scene, saves the scene then syncs it... Read more
[LineRenderers]Line Renderer with the Cast Shadows set to On, Two Sided,...
Reproduction steps:1) Open user's attached project (for easier reproduction don't change layout)2) Open "Shadow Glitch" scene3) Open... Read more
Custom Texture2D cursor is not shown in full-screen on secondary monitor
Steps to reproduce:1. Download and open attached project "SecondDisplayCursor.zip"2. Build standalone (including "Test" scene)3. Pla... Read more
Cannot Play a playable when there's already an initialized AnimatorContr...
Cannot Play a playable when there's already an initialized AnimatorController on the object Load test scene and enter playmode. Cube... Read more
Folding one out of two collider component disable both colliders preview
Reproduction steps:1. Open the attached project2. Open scene "Scene"3. Select GameObject in the hierarchy "Cube"4. In the inspector ... Read more
GPU instancing with Legacy Deferred rendering path does not render insta...
To reproduce the issue follow the steps:1. Open "Instancing" project2. Open "Instance" scene3. Run the scene4. Open and Enable Frame... Read more
[Launcher] Fonts in launcher are inconsistent: both bold and regular
[Launcher]: Fonts in launcher are inconsistent: both bold and regular 1. What happenedOpen launcher Unity 15.In Projects and New win... Read more
[ANDROID] Missing sprites within a mask on the Samsung Galaxy Core Prime...
Sprites are missing in a mask when used on Samsung Galaxy Core Prime VE. Read more
NullReferenceException when clicking on the camera while having Advanced...
Steps to reproduce : - import the Advanced Inspector plugin https://www.assetstore.unity3d.com/en/#!/content/18025- click on the Mai... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS