Search Issue Tracker
Duplicate
Votes
0
Found in
4.6.1f1
Issue ID
667017
Regression
Yes
Find References in Scene finds unused texture
To reproduce:
1. Open attached example project (Assets/scene.scene).
2. Select "Cube" game object in the hierarchy.
3. Notice the "Cube" game object is using a Diffuse shader that references "Assets/texture_green.png".
4. Select "Assets/texture_red.png"
5. Execute from the main menu "Assets > Find References in Scene"
6. Observe that the "Cube" game object is shown in the hierarchy, indicating it's using texture_red.png, even
so it does not use texture_red.png.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Event "XRInputSubsystem.trackingOriginUpdated" triggers twice when recentering the view
- UITK TextField value is overwritten incorrectly by the converter result when Binding Mode is set to "To Source"
- Out of memory crash when selecting more than 80000 Assets simultaneously
- UI Toolkit Button text is not rendered when the Button has fixed height with specific Icon font
- Unable to bind RenderTexture to the VisualElement's StyleBackground property
This is a duplicate of issue #667026