Search Issue Tracker
Duplicate
Votes
0
Found in
4.6.1f1
Issue ID
667017
Regression
Yes
Find References in Scene finds unused texture
To reproduce:
1. Open attached example project (Assets/scene.scene).
2. Select "Cube" game object in the hierarchy.
3. Notice the "Cube" game object is using a Diffuse shader that references "Assets/texture_green.png".
4. Select "Assets/texture_red.png"
5. Execute from the main menu "Assets > Find References in Scene"
6. Observe that the "Cube" game object is shown in the hierarchy, indicating it's using texture_red.png, even
so it does not use texture_red.png.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes
This is a duplicate of issue #667026