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[Animation] Grand child game object have unnecessary slash added to name...
Steps to reproduce: 1. Open attached project2. Open scene "Animation"3. Fully expand "Main Camera" game object4. Select "Parent" GO ... Read more
[Animation] Animator resets object to a state which was set on initializ...
Steps to reproduce:1. Open the attached project2. Open 'Test' scene3. Enter Play mode--- Scale of 'GameObject' is (0,0,0)4. Enable t... Read more
Delay playing audio on GearVR
Games start start with- AudioManager: Selecting AudioTrack...- AudioTrack: AUDIO_OUTPUT_FLAG_FAST denied by client Read more
When exit time and transition duration are equal to 0 first animation is...
How to reproduce:1. Open the attached project2. Open Test scene3. Select AnimaControll in hierarchy and open Animator window4. Play ... Read more
It's not possible to change resolution beyond 16320x768
How to reproduce: 1. Open attached project2. Build to Standalone and run3. Use the key commands to change resolution- a,s,d,f,g,h,j,... Read more
NullReferenceException when selecting game object and the game manager o...
How to reproduce:1. Open the attached project "789372Exception.zip"2. Open and play Example scene3. Click 3 times on the left object... Read more
[iOS][InputField]Keyboard is reopened when switching between inputfields
How to reproduce: 1. Open attached project2. Open scene main.unity3. Build to iOS and run4. Click one of the Input Fields to bring u... Read more
[Cursor][Windows] Confined cursor can go out of the top side of a game w...
Reproduction steps:1) Open "ConfinedMouseRepro" project2) Build for standalone (make sure that "Default" scene is included)3) Run bu... Read more
OnRectTransformDimensionsChange callback is triggered due to rounding er...
Steps to reproduce: 1. Open attached project2. Open scene "OnRectTransformDimensionsChange Callback Repro"3. In hierarchy, fully exp... Read more
[Prefabs] Applying Changes To Specific Prefab Results in Crash at Calcul...
How to reproduce:1. Open the attached project2. Open TechDemoScene1 scene3. Find "Green Building" prefab in hierarchy4. Select it an... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS