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0
votes
Won't Fix

Blinking inspector component after folding other component field

Inspector Functionality

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Apr 26, 2016

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Version/s: 5.3.4f1

Steps to reproduce:1. Open the attached project and open "RainbowOverlayTest" scene2. In the hierarchy select Canvas > Image3. Ex... Read more

0
votes
Won't Fix

[LOD] Enabling multiple LOD Group elements won't display them until rese...

Scene/Game View

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Apr 26, 2016

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Version/s: 5.4.0b15

Steps to reproduce: 1. Open attached project2. Open scene "repro"3. In hierarchy, expand GameObject and multi-select Cube and Capsul... Read more

0
votes
Fixed

[Material] renderQueue being changed (and not shown!) by inspector is co...

Shaders

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Apr 26, 2016

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Version/s: 5.3.4f1

Material's render queue is sometimes changed by the material inspector, which gets confusing really fast. And often requires changin... Read more

0
votes
By Design

[ExecuteInEditMode] DestroyImmediate fails to destroy in OnDestroy() whe...

Scripting

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Apr 26, 2016

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Version/s: 5.3.4f1

Reproduction steps:1. Open the attached project "Repro.zip"2. Open the "test" scene3. Press Play button few times and notice that Ac... Read more

0
votes
Postponed

Object which contains negative zero has different HashCode compared to t...

Scripting

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Apr 25, 2016

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Version/s: 5.3.2f1

Steps to reproduce: 1. Open attached project "791659.zip"2. Open scene "repro"3. Run the sceneObserve console. a.Equals(b) returns t... Read more

0
votes
Fixed

[AW] Right side slider in the dopesheet stops halfway when dragging.

Animation

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Apr 25, 2016

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Version/s:

[AW] vertical scrollbar on the right side of the AW is broken When scrolling vertically in the AW Dopesheet, the scrollbar on the le... Read more

2
votes
Fixed

[UNET] passing unsupported arguments crashes the host

Networking

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Apr 25, 2016

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Version/s: 5.3.4f1

Reproduction steps:1. Open "Unet Test Project"2. Open "Main" scene3. Build project4. In editor - play scene and click "host"5. In bu... Read more

0
votes
Fixed

Crash when Depth renderTexture collides with GrabPass shader

DirectX

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Apr 25, 2016

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Version/s: 5.3.4f1

Reproduction steps:1. Open the attached project "791635 Repro"2. Open the "test" scene3. Apply "Unlit/invertBehind" shader to a Grab... Read more

1
votes
Fixed

Shadowmap matrices are not set before LightEvent.AfterShadowMap is trigg...

Shadows/Lights

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Apr 25, 2016

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Version/s: 5.4.0b15

Repro steps:1) Open the project and [Moonshine].scene2) Notice the volumetric lighting in the scene3) Play and try moving around fas... Read more

0
votes
By Design

[PCMReaderCallback] Streamed audio clip is cut short

Audio

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Apr 25, 2016

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Version/s: 5.3.4f1

How to reproduce:1. Open the attached project2. Change the audio file path in Scripts/TestComponent.cs3. Play the app in the editor ... Read more

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