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0
votes
Fixed

[Height mesh] Project crashes if nav mesh agent touches height mesh dire...

AI

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Feb 10, 2015

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Version/s: 5.0.0f1

1. Open attached project on Mac 2. Play MainScene 3. It will crash when character walks out of navmesh on height mesh. Note: It als... Read more

0
votes
Fixed

UI elements not move when moved by Mecanim animation

Animation

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Feb 10, 2015

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Version/s: 5.0.0f1

To reproduce: 1. Open attached project 2. Open TestScene 3. Press play 4. Select Image gameobject 5. Notice that Image (Rect Transf... Read more

0
votes
By Design

WWW.bytesDownloaded freezes application

Scripting

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Feb 10, 2015

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Version/s: 5.0.0b22

1. Open scene "Main Scene". 2. Open script "Installer". 1. In line 35 add "download.bytesDownloaded". 3. Play scene. 4. FREEZE! Re... Read more

0
votes
Fixed

EditorApplication.currentScene returns an empty string on the opened sce...

Deployment Management

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Feb 10, 2015

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Version/s: 5.0.0f1

To reproduce: 1) Create new project 2) Create a few scenes in it (for example, "A", "B", "C") 3) Make Assets/Editor folder and add t... Read more

0
votes
Fixed

[Shaders] Surface shader with small custom vertex struct does not compil...

Shaders

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Feb 10, 2015

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Version/s: 5.0.0f1

To reproduce: - Open the attached project with rc1 - Select the shader and observe that it does not compile, errors are shown: Shade... Read more

1
votes
Fixed

[iOS] Baked Lightmapping broken on certain devices with GLES3 (and Metal)

iOS

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Feb 09, 2015

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Version/s: 5.0.0f1

To Reproduce 1. Deploy the attached project to one of the devices listed below. 2. If graphics api is set to Metal everything is fl... Read more

2
votes
Fixed

[IL2CPP] Marshal.SizeOf dosen't work with types which have an explicitly...

iOS

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Feb 09, 2015

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Version/s: 4.6.2p1

To Reproduce: 1. Deploy the attached project with Il2CPP. 2. Notice the, error: ArgumentException: Type 'CustomType' cannot be ma... Read more

0
votes
Fixed

[DrawGizmo(UnityEditor.GizmoType.Selected)] draws all the time, regardle...

Scene/Game View

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Feb 09, 2015

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Version/s: 5.0.0f1

To reproduce: 1. Open attached project 2. There is GizmoTest script in assets folder, that should draw gizmo when Light is selecte... Read more

0
votes
Fixed

Request for more helpful NpShape::setFlag(s): triangle mesh and heightfi...

Physics

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Feb 09, 2015

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Version/s: 5.0.0f1

Request for more helpful NpShape::setFlag(s): triangle mesh and heightfield triggers error so people know what they need to change/f... Read more

0
votes
Fixed

TouchScreenKeyboardType doesn't work

Input

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Feb 09, 2015

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Version/s: 5.0.0b21

TouchScreenKeyboardType doesn't work 1. What happened In 5.0b21-5.0f1 (those are what I've tested, not where it regresses to) Touc... Read more

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