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When Particle System is stopped and cleared after that it won't play wit...
Reproduction steps: 1. Open attached project (ReproProject.zip) 2. Open and play the "test" scene 3. On the keyboard press "S" (to s... Read more
Shadow color of object with Lightmap static enabled is different from no...
To reproduce: 1. Open attached project 2. Open "New53" scene 3. Observe that there is one sphere with Lightmap static enabled and on... Read more
Editor performance regression for "EditorWindow.OnGUI" draw calls
Steps to reproduce: 1) Open user attached project 2) Open profiler -> enable editor profiling -> start recording 3) Open Window > Te... Read more
Objects instantiated from AssetBundles ignore light probes
How to reproduce: 1. Open the attached project (AssetBundleProbeTest_v2.zip) 2. Open TestScene 3. Build Asset Bundle (AssetBundle>Bu... Read more
If prefab is instantiated with PrefabUtility.InstantiatePrefab children ...
How to reproduce: 1. Open 'Test Scene' in the attached project 2. Delete 'child' object 3. Press play in editor. (child object is in... Read more
IL2CPP Does not obey Thread.Priority
IL2CPP currently does not support setting thread priorities. Read more
Cannot disable or enable Light component through animation
To reproduce: 1. Open attached project 2. Open "scene" scene 3. Open Animation window 4. Select "Point light" game object in the Hie... Read more
[Graphics] DrawMesh crashes editor if material is not valid or null
Steps to reproduce: 1. Download and import attached project. (repro-case_756849-DrawMesh.zip) 2. Open scene: main 3. Press play. C... Read more
[Android] Camera does not render mesh and skybox when is attached to an ...
Steps to reproduce: 1. Download and import attached project. (repro_CameraAnimatorAndroid.zip) 2. Open scene: main 3. Play in edito... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TextMeshPro Shader "Mask" field does not update in Inspector when changing value
- Changing URP settings when a Shader Graph is open throws errors and renders the opened Shader Graph Asset useless
- GameObject cannot be renamed when right clicked and a different Editor window is in focus
- Objects are cleared when preloading a Pool during startup functions with Domain Reload disabled
- The text underline partially disappears when the bold effect is applied with certain fonts in the UI Builder