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[iOS][WWW] Downloads hang after higher number of concurrent downloads
Repro steps:1) Open the project I attached and download.scene in it2) Play it in Editor3) Notice it says '106 downloads complete'4) ... Read more
Unity crashes in av_read_frame after regaining window focus when a Video...
How to reproduce: 1. Open attached project2. Open scene Scenes/Game.unity3. Play the scene- Wait about 10 seconds after the scene is... Read more
Unity throws "GfxFramebufferGLES: An active RenderTargetSetup has dangli...
1. Open attached project2. Open Unity Remote 43. Open Scene "Game"4. Press play5. When Unity Remote starts showing game view errors ... Read more
[Standalone] If resolution dialog is disabled, Standalone player is star...
To reproduce:1) Set your multi-display setup so that Display 1 is not your Main Display2) Create new project3) Set it to Standalone ... Read more
Resolution switch fails and application crashes if monitor orientation i...
Preparing for repro: 1. Open "Screen resolution" setting on your machine2. Set the orientation of the FIRST monitor to portrait3. Se... Read more
[Material] Header attribute causes first property after it to have same ...
Steps to reproduce: 1. Open attached project2. In project tab, select "NewSurfaceShader broken" material3. Notice toggle property na... Read more
[Dropdown][Standalone] Country list does not appear in build
How to reproduce:1. Open the attached project2. Open and play the "PlayThis" scene3. Notice the dropdown getting filled with the lis... Read more
[InputField] Some types of input field have their Character length lower...
Steps to reproduce: 1. Open attached project2. Open scene "main"3. Run it4. Click left "Set InputField.text = 120"5. Notice that val... Read more
[StretchedBillboard] Sometimes pivot position doesn't affect particles
Steps to reproduce: 1. Open attached project "793101.zip"2. Open scene3. Select Particle System to start simulation4. Enable wirefra... Read more
Editor doesn't clamp time scale at 0
Steps to reproduce: 1. Open attached project2. Open "Edit > Project Settings > Time"3. Set Time Scale to -10- Time Scale is su... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS