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0
votes
Postponed

[Cubemap] Not all Cubemap importing options are exposed in the scripting...

Graphics - General

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Feb 20, 2015

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Version/s: 5.0.0f2

There's no way from script to access options such as Mapping and Fixup Edge Seams. It would be useful if those options was exposed s... Read more

2
votes
Fixed

[iOS] Build & Run doesn't work with Xcode 6.3

iOS

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Feb 20, 2015

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Version/s: 4.6.3f1

To Reproduce: 1. Build & Run any project. 2. Notice that the Launch Screen of Xcode 6.3 beta is opened. 3. But the project itself i... Read more

3
votes
Fixed

<RI.Hid> errors pluging/unpluging usb headphones, controller, bluetooth ...

Input

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Feb 19, 2015

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Version/s: 4.6.3f1

Not a harmful message. Related to editor's input manager. When manager can't handle the message, <RI.Hid> message appears. Read more

1
votes
Fixed

[WebGL] TypeLoad Exception with Auto-Properties in build

WebGL

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Feb 19, 2015

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Version/s: 5.0.0f2

To reproduce: - Open the project and build to webgl - Observe errors: TypeLoadException: A type load exception has occurred. Syste... Read more

4
votes
Fixed

[AssetBundles]Streamed scene asset bundles do not allow more than one scene

Asset Loading

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Feb 19, 2015

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Version/s: 5.0.0f1

Steps to reproduce this issue: 1. Open the attached project 2. It has 'scene1', 'scene2' and 'scene3' 3. Open 'scene1' 4. Go to Ass... Read more

0
votes
Fixed

When using Terrain tools, Perspective / Isometric button in viewport doe...

Scene/Game View

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Feb 19, 2015

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Version/s: 5.0.0f1

How to reproduce: 1. Open new project 2. Add a Terrain 3. Select the terrain and select any terrain tool 4. Try switching the view ... Read more

0
votes
Fixed

Android does not write $, % and & symbols in app name

Android

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Feb 19, 2015

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Version/s: 5.0.0f2

Android does not write $, % and & symbols in app name, they are replaced with underscore ("_") Read more

0
votes
Fixed

[LightProbes] Light probes gizmos blink while being multi selected

Global Illumination

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Feb 19, 2015

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Version/s: 5.0.0f3

To reproduce: 1. Create 2 light probe groups 2. Multi select them in scene view 3. Notice light probes blinking Introduced after re... Read more

0
votes
Fixed

Objects change colors after playback (ambient probe gets messed up?)

Shaders

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Feb 19, 2015

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Version/s: 5.0.0f3

Run attached scene. Stop. ---> Cubes in the scene change colors. Regression from 5.0f2 After stop playing the scene the changed col... Read more

0
votes
Fixed

OnDrop is called after every OnPointerUp, even if OnDrag doesn't get called

UI

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Feb 19, 2015

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Version/s: 5.0.0f2

To reproduce: 1. Open attached project 2. Open scene 3. Press play 4. Click first cube 5. Notice that OnDrop is called even if O... Read more

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