Search Issue Tracker
By Design
Votes
0
Found in
5.3.0f4
Issue ID
753531
Regression
Yes
With Windowed checked native resolution cannot be chosen in standalone build
To reproduce:
1. Open any project
2. Build and run for Standalone PC, Mac
3. Check "Windowed" box
4. Notice that native screen resolution disappears from the Screen resolution list (see gif below)
Actual behavior: in the Windowed mode native screen resolution is no longer available
Expected behavior: should be possible to choose native screen resolution
Reproducible with: 5.3.0b4, 5.3.0f4, 5.3.0p1, 5.4.0a6
Not reproducible with: 5.1.4p1, 5.2.4f1, 5.3.0b2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Add comment