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When editor is closed, EditorWindow.OnDestroy is called if window is not...
To reproduce: 1. Open Window/MyEditorWindow 2. Close the Unity Editor 3. Assets/Test.txt is written by OnDestroy as expected 4. Open... Read more
[tvOS] Rendering path cannot be changed for Apple TV builds
To Reproduce: 1. Create an empty project. 2. Observe that there is no rendering path setting in Apple TV player settings. Also if ... Read more
Unity crashes when runs minimap project
Regression from Version 4.7.0f1 (9c73fd3cda99) looks like related to physx upgrade in 5.x Steps 1. Open attached project 2. Run "ex... Read more
Screen overlay UI not scaling correctly with software scaling
The UI is not scaled correctly on devices not supporting hardware scaling when Screen.SetResolution is called on some devices. In pa... Read more
Animation Clip Length value is incorrect if animator is loaded from Asse...
How to reproduce: 1. Open the attached project 2. Open and Play "Test" scene 3. Select "GameObject" in hierarchy 4. Notice that it ... Read more
[OSX] Editor freezes when clicking Game tab after creating a 3D object o...
How to reproduce: 1. Creat a new 3D project 2. GameObject > 3D Object > Plane 3. Click Game tab 4. Editor freezes Issue is reprodu... Read more
[iOS][IL2CPP] Game crashes when instantiating a LegacyParticle from an A...
Steps to reproduce: 1. Open attached project 2. Open 'main' scene 3. Switch to iOS 4. Click Assets/Build AssetBundles in the menu b... Read more
Default weight value in Created Animator cannot be changed by modifying ...
How to reproduce: 1. Open the attached project 2. Create Animator controller Test>AnimatorController>AnimatorController 3. It will c... Read more
[Shuriken]2D Particles With Collision Enabled Shake When Resting On Surface
Reproduction steps: 1) Download users project, enter test scene. 2) In hierarchy select ParticleSystem. 3) Notice object has collisi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ProfilingSampler.Get() returns null and makes the Player only render black when building a Release Build
- Search text field visual controls for the Path binding in an Input Actions Asset is misaligned
- Display issues in VideoPlayer when using Screen.SetResolution on certain Google Pixel devices
- Crash on Texture::TextureIDMapInsert when opening a specific project
- Null reference exceptions occur when ScriptableObjects saved in the same .asset file are referenced in runtime