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[shaders] If a cginc file exists in a parent directory, it's preferred o...
To reproduce: 1.Open provided example project 2.Open "Project/Assets/Scene.unity" 3.Notice the cube is blue 4.Open "Project/Assets/M... Read more
Crash after exiting play mode with multiple scenes and separate lightmap...
Crash occurred when exit play mode while multiple scenes was loaded which were baked together first and then separate. Repro: -Ensu... Read more
[Win] All shortcut commands in editor don't work if mouse is being moved
To repro: 1. Create new scene 2. Select an object 3. Duplicate it while moving mouse around (Ctrl+D) 4. Notice that duplication does... Read more
Constrains of Rigidbody still allows transform to be changed
To reproduce the issue follow the steps: 1. Open "Test" project 2. Open "Test" scene 3. Open BUG gameobject with inspector 3. Run th... Read more
[Labels] Label information of an asset are read from Library instead of ...
Steps to reproduce: 1. Open attached project 2. Select 'Cube.prefab' in project tab 3. Notice it has a 'Test' label on it 4. Open t... Read more
CurrentAnimatorClipInfo Weight value doesn't decrease if a Clip is not c...
How to reproduce: 1. Open the attached project "AnimationWeight754624.zip" 2. Open and Play Test scene 3. The game should pause itse... Read more
MonoDevelop 5.9.6 new saved file opens with "��u" symbols instead of its...
To reproduce: 1. Create new project 2. Create new script file, save it 3. Open that new file in MonoDevelop 5.9.6 (as installed with... Read more
Scrubbing or reviewing animation created with 5.3 in the Animation windo...
How to reproduce: 1. Open the attached project "animationBug.zip" 2. Open "test" scene 3. Select Cube (be sure that its Z rotation i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Null reference exceptions occur when ScriptableObjects saved in the same .asset file are referenced in runtime
- Depth texture is flipped when specific URP rendering settings are applied
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers