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[VR] screenshots taken with VR mode enabled are upside down editor only
Taking a screenshot in the editor results in upsdie down image when take in VR mode. 2. How we can reproduce it using the example yo... Read more
Playables: Animator.Play() doesn't work after a Stop
Animator.Play() doesn't work after a Stop() CallingAnimator.Play(someClip)Animator.Stop()Animator.Play(someOtherClip) is not functio... Read more
UV properties don't affect UI
Steps to reproduce: 1. Open attached project "CanvasUVBug_Unity534_Broken.zip"2. Open scene "Untitled"3. Make sure that Image is vis... Read more
[WSA] Wrong plugin reference in .csproj file when building for WSA Unive...
In windows 8.1 universal build dll's that are marked only for one SDK are located in different place than referenced. In attached an... Read more
Scene view becomes unresponsive if left mouse button is clicked while ho...
Steps to reproduce: 1. Create new project2. In scene view, press right click and while holding it, move mouse to the edge of the vie... Read more
[iOS] Reflection probes are corrupted on A9/A9X chipsets
How to reproduce: 1. Open attached project2. Open scene Locations/Region_01/Scenes/Region_01_location_01.unity- Do not rebuild the r... Read more
[UI] Canvas without scaler component sets invalid position
Steps to reproduce:1. open users attached project2. play scene 'ReproScene' Expected behavior: both cubes are moved to (15,15,0)Actu... Read more
Wrong object is detected by mouse raycast when hovering object in certai...
Steps to reproduce: 1. Open attached project2. Open scene "RemoteFramgeDebugger"3. Notice that all three objects are red4. In projec... Read more
[MaximizeOnPlay] Game view isn't re-scaled when entering play mode
Steps to reproduce: 1. Open attached project2. Open scene "Test"3. Set game view aspect to "Standalone (1024 x 768)"4. Notice that s... Read more
UI components aren't resized after aspect ratio of game view is changed
Steps to reproduce: 1. Open attached project2. Open scene "Test"3. Change aspect ratio of game view to 4:34. Un-focus editor5. While... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS