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Regression: "Unexpected recursive serialization of MonoBehaviour." when ...
Regression - this happening only on 5.4.0b1, but not in 5.4.0a6 It happens when there is NetworkManager and Player prefab with Netw... Read more
[WebGL] Font (Class ID 128) getting stripped with NetworkManagerHUD active
-e: see title. if you add the debug IMGUI NetworkManagerHUD it gets stripped in a WebGL build which makes it fail -repro: --open at... Read more
When disabling collider within the OnTriggerStay function, VS runtime er...
Reproduction steps: 1. Open attached project 2. Open and play the "Crash" scene 3. Visual Studio runtime error appears after which U... Read more
[iOS/Android] RGBAFloat textures doesn't work with Bilinear filtering mo...
Steps to reproduce: 1. Open attached project 2. Build 'GradientTest' scene for iOS 3. Build Xcode project to a device 4. Notice tha... Read more
[NavMeshSurface] Original NavMeshSurface looses NavMesh data if same Nav...
Steps to reproduce: 1. Open attached project "AI11.zip" 2. Open scene "repro" 3. In hierarchy, select "NavMesh Surface (1)" and bak... Read more
[NavMeshSurface] Use Debug Focus point doesn’t update instantly when che...
Reproduction steps: 1. Create new Unity project. 2. Create any game object and assign "NavMeshSurface" component to it. 3. Click on ... Read more
[NavMeshSurface] Debug information isn't moved together with NavMesh
Steps to reproduce: 1. Open attached project "AI9.zip" 2. Open scene "repro" 3. Select "NavMesh Surface" in the hierarchy 4. Enable... Read more
[NavMeshSurface] Artefacts when NavMeshSurface has Show Voxels enabled
Steps to reproduce: 1. Open attached project "AI8.zip" 2. Open scene "repro" 3. Select "First" game object and in its NavMeshSurfac... Read more
[NavMeshSurface]Selecting navmesh surface with mouse drag while holding ...
Reproduction steps: 1.Create new Unity project. 2.Create any game object and attach "NavMeshSurface" component to it. 3.Select it wi... Read more
[NavMeshSurface] NavMesh isn't cropped if it doesn't fit inside NavMeshS...
Steps to reproduce: 1. Open attached project "AI6.zip" 2. Open scene "repro" 3. In hierarchy, select "First" and bake NavMesh 4. In... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Depth texture is flipped when specific URP rendering settings are applied
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window