Search Issue Tracker

By Design

Votes

0

Found in

5.3.0f4

Issue ID

755344

Regression

No

[iOS/Android] RGBAFloat textures doesn't work with Bilinear filtering mode - seems to fallback to 'Point' filtering mode

iOS

-

Steps to reproduce:

1. Open attached project
2. Build 'GradientTest' scene for iOS
3. Build Xcode project to a device
4. Notice that the image with RGBAFloat format is rendered as if it was using 'Point' filtering mode even though it is set to 'Bilinear'

Note: You can switch between the three formats - RGBAFloat, RGBAHalf and RGBA32 - using the buttons on the upper part of the screen, notice that both RGBAHalf and RGBA32 works correctly with 'Bilinear' filtering mode, while RGBAFloat seems like it's usisng 'Point' filtering mode

Same results with both 'Metal' and 'OpenGLES2' graphics APIs.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.