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Editor navigation. Pressing SHIFT key no longer increases Editor camera ...
Reproduction Steps:1. Open any project/Editor2. Try moving around in the Scene View with arrows3. Press SHIFT key while moving Expec... Read more
[ReflectionProbe] Object with custom surface shader not baked into refle...
Repro steps:1) Open the project attached ReflProbes and test.scene in it2) Notice the cube in the scene3) Press Bake after selecting... Read more
Exporting asset packages fails to include shader '#include' files
Steps to reproduce:1. Open the attached project2. Right click on the scene 'Main Menu' and click 'Export Package...'3. Notice the 2 ... Read more
Game crashes after user's splash screen on specific Android devices
Reproduction steps:1. Open the attached project (796888-ReproProject.zip)2. Build and run the project on specific Android device (Go... Read more
[Unrecognised Shader]Warning message misses name and link to the broken ...
Steps to reproduce:1. Open attached project (named "Unhelpful Shader Warnings.zip").2. After the project is loaded, notice that the ... Read more
[OSX] Unity crash when creating a project with -nographics without -batc...
1. Create Unity project via terminal with -nographics -createProject arguments2. Unity will crash while creating a project Repro wit... Read more
[Transform] Translate inverted by object's negative localScale
Repro steps:1) Open the project and scene.scene2) Play it and notice you can move the Quad with arrow keys3) Select character object... Read more
Adding a state with specific animation breaks another animation
How to reproduce:1. Open the attached project "796842AnimationBreak.zip"2. Open and play testScene scene3. Notice how walking animat... Read more
[Linux] Build crashes after Unity splash
Linux build crashes after splash. Steps to reproduce:1) Open the attached project.2) Build if for Linux (x86, x86_64 universal).3) R... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS