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[Shader][ES 3.0] Image color is rendered incorrectly on specific Android...
Reproduction steps:1. Open the attached project2. Open and play "Main" scene3. Notice that the left squares' color is rendered corre... Read more
Can't unload scene passed to delegate SceneManager.sceneLoaded
To reproduce:1. Open attached project2. Open two scenes in the editor and hit play3. both scenes stay loaded although at least the s... Read more
Particle System stay still when parent transform moves having animator a...
Steps to reproduce: 1. Download and import attached project. (VfxBug-Repro.zip)2. Load scene: Test3. Press play.4. Inspect particles... Read more
[WebGL] Input.GetKey gets stuck when changing focus
Steps to reproduce:1. Download and open attached project "GetKeyBug.zip"2. Build for WebGL including "Scene" scene3. In browser, ope... Read more
Collab History Tab does not respect playmode Tint
Steps to reproduce: 1. Create new project.2. Press play.3. Make sure collab history tab is visible4. In Unity > Preferences > ... Read more
PlasticSCM plugin fails to load in OS X El Capitan
Reproduction Steps:1. Open any project on OS X El Capitan2. Change Version Control Mode to PlasticSCM3. Notice error and warning in ... Read more
Use Light Probes setting remains 'Enabled' when the object is marked as ...
How to reproduce: 1. Open attached project2. Open scene Scene.unity3. In the Hierarchy window, select the search mode to Type and se... Read more
The 'Open Download Page' button in build settings directs to a non-exist...
When no desktop standalone build support is installed, the 'Open Download Page' button opens incorrect link. To reproduce:1) Install... Read more
MonoDevelop does not pop up after error is double-clicked in the console
Steps to reproduce:1. Create new project2. On the top menu select Edit > Preferences > External Tools and set "External Script... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS