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[Windows] Built project won't run on standalone
steps to repro. 1. Open downloaded project. 2. Open AirStream scene 3. Go to File > build 4. Run built file. Read more
[iOS] Keyboard inputfield stays on screen when switching between single ...
1. Open attached project 2. Build to iOS 3. Click on first inputfield 4. Click on second inputfield 5. Close keyboard 6. Inputfield ... Read more
[UWP] Crash with .NET Native when exception is thrown from native code
Reproduction steps: 1. Build & run the attached project with Master configuration to x86 architecture 2. It will immediately trigge... Read more
Imported asset removes all previously selected scenes in 'Scenes in Buil...
1. Create and save several scenes in your project 2. Add them into 'Scenes in Build' list in any order (go File -> Build Settings)... Read more
[WindZone] "Reset" does not restore original values of Wind Zone component
Clicking “Reset” on Wind Zone component does not reset its values. Repro steps: 1. Open WindZone scene from attached project 2. Sel... Read more
[Linux Editor] Unity Test Runner window is not scalable and maximize doe...
Steps to reproduce: 1. Create empty project. 2. In Menu Item Window -> Editor Tests Runner 3. Press maximize button for that window... Read more
[Linux Editor] Some GameObject menu item options for assets should be di...
Steps to reproduce: 1. Create empty project. 2. Create new script. 3. Select that script 4. Click on "GameObject" menu item. 5. See... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
- Crash on OnDemandScheduler::HandleImportWorkerLogs when performing various Unity operations