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NetworkTransport Websocket inserts invalid characters on large packet size
Reproduction steps:1. Open User's project2. Open "Fps2dDevMenuFsm" script3. Edit 117 and 123 lines - change ip address4. Build and r... Read more
EditorApplication.isPlayingOrWillChangePlaymode returns wrong value if t...
Steps to reproduce: 1. Open attached project2. Open the 'IsPlayingBug.cs' script and change something (add a few lines for example)3... Read more
Project crashes when playing Audio and recording with Everyplay at the s...
Reproduction steps:1) Open "bug_everyplay_android_audiopool_crash" project2) Build and run "EveryTester" scene on Android3) Press "I... Read more
[CV1 | Oculus SDK] Unity Automatically Culling Objects in Peripheral Vis...
All you need to do is test a scene (most apparent in RollerGameTest Edge4) and look at it through the Oculus Rift CV1. as you move y... Read more
Trail Renderer interferes with Line Renderer, 5.4 regression
Steps to reproduce:1) Open the attached project.2) Open scene 'Line Renderer Problem.unity'.3) Play the scene.- A trail renderer wil... Read more
Metal crashes in multithreaded mode when changing resolution.
Metal throws assert if you change resolution from script using Screen.SetResolution(400, 300, false, 0);. This happens both on iOS a... Read more
SpriteRenderer loses Material on first play
Steps to reproduce: 1) Download and open attached file "SpriteRenderTest".(I created a simple scene).2) Drag and drop sprite from Pr... Read more
Type Mismatch error in Editor extension copying a prefab to all scenes
To reproduce:1) Open the attached project.2) In the menu bar, press Tools > Copy To All Scenes.- An editor extension window shows... Read more
Changing the material color of the Projector component during playmode, ...
Reproduction steps:1. Open attached project2. Open scene "Test scene"3. Play the scene4. Select "Projector" object form Hierarchy5. ... Read more
[iOS] InputField.text can not be set through a script (only through dire...
How to reproduce: 1. Open a new project2. Import attached package3. Open scene 1.unity4. Attach the only 'Text' gameobject to the Te... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS