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[LPPV] Trail Renderer recieves "incorrect values" from LPPV
Trail renderer doesnt appear to receive the correct values from a Light Probe Proxy Volume (See Image). Repro Steps: 1) Open attac... Read more
[LPPV] Particle System Sub-emitters using LPPV create strange bounding b...
Using a LPPV on a particle emitters sub-emitter creates a strange bounding box issue in Edit mode. This does not happen in Play mode... Read more
Monodevelop crashes when using split screen
To reproduce: 1. Open any script with MonoDevelop 2. Click-hold maximize (green) button to launch split screen on Monodevelop window... Read more
[Shuriken] Inherit velocity prohibits negative value
Steps to reproduce: 1. Download and import attached project. 2. Open scene: main. 3. Try to change Particle System->SubEmitter->In... Read more
Changing Prefab name in Inspector does not change Project view's name
Repro steps: 1) Open the attached project 2) Try renaming the prefab through the Inspector view(like in the .gif) 3) Notice, that th... Read more
[Android] Graphics fail completely on certain devices - GLES3 selected o...
On certain devices which do not fully support GLES3 graphics fail completely, if GLES3 is selected as a primary graphics API Affect... Read more
UI.Mask turns pink when switching to another application
Better, simpler repro and more details in duplicate : http://issuetracker.unity3d.com/issues/ui-controls-ui-controls-are-not-gettin... Read more
[Android] Bluetooth sound stuttering on devices using OpenSL
This issue is not VR releated. It affects all devices, running on OpenSL (with feature:android.hardware.audio.low_latency) audio pat... Read more
[Lights] Several lights placed on plane in particular position cause str...
Steps to reproduce: 1. Download and import attached project. (SpotLights.zip) 2. Open scene: main. 3. Move position of some spotlig... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Null reference exceptions occur when ScriptableObjects saved in the same .asset file are referenced in runtime
- Depth texture is flipped when specific URP rendering settings are applied
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers