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Standard Assets / Utility / AlphaButtonClickMask.cs - wrong pivot bug
1) What happenedStandard Assets/Utility/AlphaButtonClickMask.csIt works only in pivot(1, 1). But it doesn’t work otherwise. 2) How c... Read more
Even when "Weaver failure: unable to locate assemblies" error message is...
Steps to reproduce:1. Open attached project or create a new one.2. Right click in the "Project" window.3. Select "Create->C# Scri... Read more
[OSX] Unable to select vertexes with Vertex Snapping
Steps to reproduce:1. Create an empty project.2. Add two Cube objects.3. Select one of two cubes.4. Press and hold 'V' to enable ver... Read more
[API update] Boo/UnityScript scripts accessing obsoleted indexer propert...
Steps to reproduce:1. Download and open attached project.2. Download and open folder named "script_testes".3. Drag and drop script n... Read more
Time.unscaledDeltaTime doesn't update after stepping over few frames sin...
Reproduction steps:1) Open user's attached project2) Open "Scene" scene3) Select "GameObject" and turn off "Autorun" in inspector (D... Read more
Shadows disappear with custom projection matrix on camera
Reproduction Steps:1. Open User's project2. Run "test" scene3. Notice difference between normal and custom projections every second ... Read more
When animation stops playing position and rotation get big errors if Roo...
How to reproduce:1. Open the attached project 800119Cube.zip"2. Open TestScnene scene3. Open Animation and Animator windows4. Select... Read more
[WSA] DLLs with XAML resources fail to load those resources when plugin ...
Issues handling native plugins with resources. After successful build and launch any call of referenced plugin cause XamlParseExcept... Read more
[AsyaSmirnova] Test BugReporter bug from only Editor
Test instance of bug. Read more
[NetworkAnimator]Network Animator component does not contain properties ...
Steps to reproduce:1. Crete a new project or open any existing one.2. Create a new game object or select any existing one.3. Add "Ne... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS