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[Android] Instant crash on app launch with Tango SDK
Steps to reproduce: 1) Download attached project 'testing_5_4_b18.zip' and open in Unity.2) Build and launch project on a device.3) ... Read more
Directional light and Baked GI makes shadow flicker
Steps to reproduce: 1) Download and open in Unity attached project "test2.zip".2) Press play.3) Look at the shadows of yellow model:... Read more
Animation event fires twice when controller is set by script
Steps to reproduce:1) open users attached project2) play the scene3) press 'A' button Expected: 4 logs are printed into consoleActua... Read more
AudioSource.GetOutputData returns an empty array the first time it is ca...
Reproduction steps:1. Open the attached project2. Open the "GetOutputData" Scene3. Play4. Notice that GameObject GetOutputData has a... Read more
UI redraw issue when game view aspect is changed
1. Create an empty project2. Create a UI label ( gameObject -> UI -> Text )2. Switch to game view tab and change the aspect Ra... Read more
SetRenderTarget with 3D volume texture and 2D array texture can't set mi...
How to reproduce: 1. Open attached project2. Open scene RT_3D_MIPMAP_SCENE.unity3. Play the scene- Note the sphere turns red4. Modif... Read more
Pop-up is over the dropdown when the window is at the bottom of the screen
Steps to reproduce : - create a new scene and select the main camera- move the inspector to the bottom of the screen- click on the C... Read more
[tvOS] Memory usage is consistently increasing in a tvOS build
Steps to reproduce: 1. Open attached project2. Build for tvOS3. Build generated Xcode project to Apple TV4. Keep the project running... Read more
Asset bundle build pipeline does not account for fields ifdef'd with #if...
Asset bundle build pipeline does not account for fields ifdef'd with #if UNITY_EDITOR This causes the editor to serialize fields whi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS