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RenderTextures do not include Canvas (UI) elements
How to reproduce: 1. Open the attached project 2. Open and play Main scene 3. Notice that where was white screen, screenshot appeare... Read more
relativeVelocity.magnitude is measured differently in 5.3
http://forum.unity3d.com/threads/bug-relativevelocity-magnitude-is-measured-differently-in-5-3-1p1.377116/#post-2458702 Read more
Prefab creation with Drag&Drop from Hierarchy to Project doesn't mark sc...
How to reproduce: 1. Create a new project 2. Save the scene 3. Drag and Drop Main Camera from Hierarchy to project folder so it beco... Read more
[Editor] Loading via asset bundle causes loss of information in shaders
Steps to reproduce: 1. Download and open attached project "StandardShaderAssetBundleTest.zip" 2. Open "EmissionMissing" 3. Drag a pr... Read more
[Animation] Optimizing game objects in model's rig import settings creat...
Animations get skewed/distorted when animated objects are scaled and "Optimize Game Objects" is selected How to reproduce: 1. Ope... Read more
[tvOS] Multi camera view doesn't work on tvOS
If there are 2 cameras in the scene that are both shown in the Game view simultaneously, one of them is not rendered at all on tvOS.... Read more
[Events] Animation events can be created before the 0:00 marker of the t...
How to reproduce: 1. Open a new project 2. Select any gameobject 3. Open the Animation Window 4. Create a new Animation 5. Right-cl... Read more
[Profiler]Editor crash while using Deep Profile, Record, Editor Profiling
To reproduce: 1. Open attached project 2. Open Window->Texture Overview 3. Open profiler 4. Click "Record", "Deep-Profile" and "Prof... Read more
Particle System none uniform scale changes billboards direction.
When a particle system(or parent system and scaling mode == Hierarchy) has a none uniform scale then billboards will no longer face ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Depth texture is flipped when specific URP rendering settings are applied
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window