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Unity crashes while importing 26000x26000 JPG file
Import the attached project. If the editor doesn't crash, do a Reimport All. The Editor will crash at this point with the following ... Read more
[Sprite Renderer] Sprites have material set to "None (Material)" when pr...
Steps to reproduce:1. Create new Unity project.2. Create new scene.3. Create empty object in the fresh scene, then add "Sprite Rende... Read more
Editor crashes while importing assets
Steps to reproduce: 1) Download attached project "ares-game-client.zip" and open in Unity.2) Observe crash while importing assets. R... Read more
Frame Rate unrestricted when minimized with RunInBackground and VSync en...
Steps to reproduce:1. Open attached project2. 'Build and run' Test scene-- Notice counter value which increases over time3. Enable '... Read more
[Additive loading] Auto built Lightmaps gone after changing game scene
Steps to reproduce: 1) Download attached project "SpaceDroid.zip" and open in Unity.2) Open scene "Stage1".3) In Lighting tab look i... Read more
Metal shader compiler treats const variables differently than OpenGLCore...
Reproduction Steps:1. Open project2. Pick OSX standalone target3. Select "NewUnlitShader.shader" in Editor4. In inspector under "Com... Read more
[iOS] Crash in FMOD_RESULT DSP::release() when AudioManager::CloseFMOD i...
To Reproduce: 1. Open and build and attached project on iOS.2. Click "SetAudioSessionActive(false)", it will call:-SetAudioSessionAc... Read more
5.3.5 breaks Box Projection on large surfaces due to change in UnityStan...
Reproduction steps:1. Open attached project2. Open scene BoxProjection_5.3.5_regression3. Align view to main camera- Notice that on ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS