Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.4.0b22
Issue ID
807961
Regression
Yes
[Frame debugger] deferred lighting mode doesn't show RenderTarget preview(black window)
Steps to reproduce:
1) Download attached project " FrameDebugger.zip" and open in Unity.
2) Open scene 'scene'.
3) Make sure Main Camera Rendering Path is set to Deferred.
4) Open Frame Debugger by clicking on Windows >> Frame Debugger and Enable it.
5) You will notice, that RenderTarget preview doesn't show any meshes(see attached "RenderTarget.gif").
Expected result: RenderTarget preview should be shown on screen.(see attached "shown.gif").
Reproduced with: 5.4.0b22, 5.4.0b23
Not reproduced with: 5.2.4f1, 5.3.5p5, 5.4.0b21
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
- White lighting artifact when a point light with a small emission range and "Hard Shadows" touches an object while a directional light with "Soft Shadows" and another point light are present
Add comment