Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.4.0b22
Issue ID
808071
Regression
Yes
CanvasRenderer.SetMesh() causes Unity to crash
Repro steps:
1. Download user attached project.
2. Open scene DemoSceneCanvas
3. Project should crash right after rendering canvas on screen.
Note: I noticed that crash happens when canvasRenderer is trying to set mash. (Line 740 of FastLineRenderer.cs)
Note2: Might be a duplicate of 807300 because of same stacktrace, but crash happens in slightly different conditions.
No reproduction on: 5.3.5p5, 5.4.0b18, 5.4.0b21;
Reproduced on: 5.4.0b22, 5.4.0b23.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text is overlapping when using RTL
- Tile Asset Inspector "Flags" fields dropdown has an empty space below the options and has a different design than other dropdowns
- Shader cache is not used when building the Player repeatedly
- Shaders are always recompiled when the Editor is opened
- Recent search window can't be closed
h_kuroda
Apr 21, 2017 08:53
I do not know if it is the same as this issue, but seems to crash if you set a mesh with subMeshCount greater than 2 to CanvasRenderer.SetMesh() and run it for a while.
This issue has also occurred on ver5.6.0p1.