Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.4.0b22
Issue ID
807990
Regression
Yes
Shadows are not working properly with OpenGLCore, Direct3D11
1. Open CaveScene in user attached project
2.a) If on mac set graphics API to OpenGLCore
2.b) If on windows set graphics API to Direct3D11 or OpenGLCore
3. Fly above sign and try to illuminate it(see ShadowsDoesntWork.png)
Notice shadow does not appear.
4.a) If on mac: switch graphics API to OpenGL2 or Metal
4.b) If on windows: switch graphics API to Direct3D9
5. Fly above sign and try to illuminate it(see shadowsWork.png)
Notice shadow does appear.
Repro on: 5.4.0b22, 5.4.0b23
No repro on: 5.4.0b21;
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Map Viewer shows "Loading..." text instead of indicating users that Baked Texture Maps are missing
- "Analyze Import Process" button misaligned in Import Activity window
- Text in “Baked Shadowmask” mode is difficult to read in Baked Lightmap Viewer when Editor theme is set to Light
- Mesh wireframe is difficult to see in Baked Lightmap Viewer window when texture opacity is maximized
- Informational text does not wrap and does not fit when the Viewer Window is opened by default
Add comment