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0
votes
Fixed

[WinRT] uGUI doesn't work on tablets

Windows Store Apps

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Dec 19, 2014

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Version/s: 4.6.1f1

From case 670834 - Tap in input field to show mobile keyboard, then tap out to hide it: keyboard flashes and stays up (must hide ma... Read more

0
votes
Fixed

[Terrain] Leaving play mode in a scene with a terrain causes a freeze

Terrain

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Dec 19, 2014

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Version/s: 5.0.0b18

To reproduce: 1. Create a new terrain in a scene 2. Enter play mode 3. Leave play mode 4. Repeat step 2-3 a few times (it usually ha... Read more

0
votes
Won't Fix

[Collider] Primitive colliders diverge from meshes under non-uniform sca...

Graphics - General

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Dec 19, 2014

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Version/s: 4.6.1f1

To reproduce: 1. Open attached project 2. Open Tank scene 3. Select GameObject in scene 4. Notice that mesh is rendered strangely ... Read more

0
votes
Not Reproducible

[Editor] "AwakeFromLoadThreaded has not been called" when using DontDest...

--

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Dec 19, 2014

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Version/s: 4.6.1f1

To reproduce on Editor: * Have Editor Debug built (mine was Windows version) 5.2.0a3 * Open Scene 2 * Play * Wait a bit * "AwakeFro... Read more

0
votes
Won't Fix

[Shaders/LOD] Setting globalMaximumLOD to 100 of legacy/bumspec shaders ...

Shaders

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Dec 19, 2014

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Version/s: 5.0.0b17

Steps to reproduce this issue: 1. Open the attached project 2. Open 'BugScene' 3. It has an object with Mobile/Diffuse shader 4. Pl... Read more

4
votes
Fixed

[Callbacks] When disabling renderer on one object, OnBecomeVisible is ca...

Graphics - General

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Dec 19, 2014

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Version/s: 4.6.1f1

Steps to reproduce this issue: 1. Open the attached project 2. Open 'Test' scene 3. It has 3 objects which logs OnBecameVisible() a... Read more

5
votes
Fixed

[UI] Input Field in World Space canvas causes ArgumentOutOfRangeExceptio...

UI

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Dec 18, 2014

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Version/s: 4.6.1f1

Steps to reproduce this issue: 1. Open the attached project 2. Open 'Canvas' test scene 3. It has 4 input fields with different can... Read more

0
votes
Fixed

[ImageEffects] Depth of Field script with deferred rendering causes ligh...

Shadows/Lights

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Dec 18, 2014

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Version/s: 5.0.0b17

Steps to reproduce: 1. Download attached project. It has been stripped down to relevant assets and their arrangement in the scene. 2... Read more

0
votes
Fixed

[Scripts] Several Effect classes are not public

Standard Assets

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Dec 18, 2014

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Version/s: 5.0.0b18

Steps to reproduce: 1. Open a new project 2. Import Effects package 3. Create a script which references, for example, UnityStandardA... Read more

0
votes
Fixed

Sprites are shown black on Tegra 2 devices

Android

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Dec 18, 2014

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Version/s: 4.6.1p2

Some types of sprites are shown black on tegra 2 devices Read more

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