Search Issue Tracker
Not Reproducible
Votes
0
Found in
4.6.1f1
Issue ID
657710
Regression
No
[Editor] "AwakeFromLoadThreaded has not been called" when using DontDestroyOnLoad
To reproduce on Editor:
- Have Editor Debug built (mine was Windows version) 5.2.0a3
- Open Scene 2
- Play
- Wait a bit
- "AwakeFromLoadThreaded has not been called 'ChildWithScript' (MonoBehaviour). Figure out where the object gets created and call AwakeFromLoadThreaded correctly." appears attaching screenshot
Below steps are for Windows Store Apps
To reproduce:
1. Open attached project. It contains two scenes. One scene has a signleton object that sets DontDestroyOnLoad on itself. The object also has a child
2. Build a Universal app
3. Open the generated solution with Visual Studio and deploy in a debug configuration
4. Notice that after the scenes change from green back to blue (scene1 into scene0) an error is thrown in the console:
"AwakeFromLoadThreaded has not been called 'ChildWithScript' (MonoBehaviour). Figure out where the object gets created and call AwakeFromLoadThreaded correctly."
If you remove the singleton "DestroyImmediate(gameObject);" line of code - the error is no longer thrown.
Only reproducible when deploying through visual studio, build & run does not throw the errors.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SVG fails to import when 'stroke-miterlimit' is less than 1
- Test Runner fails to create a script in the active path when selecting a file as the active path
- Shader Graph Swizzle Node Input/Output and Mask Update Incorrectly After Undo
- [URP] Crash on GameObject::QueryComponentByType when baking a Reflection Probe in an unsaved/untitled Scene
- No Icons are used for the Entry and Exit States in the Inspector when selected in an Animator Controller
Add comment