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Fixed in 5.0.X

Votes

0

Found in

5.0.0b18

Issue ID

657729

Regression

Yes

[Terrain] Leaving play mode in a scene with a terrain causes a freeze

Terrain

-

To reproduce:
1. Create a new terrain in a scene
2. Enter play mode
3. Leave play mode
4. Repeat step 2-3 a few times (it usually happens after 2-3 tries)
5. Unity freezes. There are errors in the console:
"j - i == terrainChunksInfo.numChunksInX * terrainChunksInfo.numChunksInY
false
false
false
false"

Caused by lightmapping. Can be workarounded by turning off continuous baking and avoiding baking scenes with terrains.

Can also be workarounded by having more than 1 terrain in scene.

Comments (5)

  1. LucaBianco97

    Jun 11, 2016 16:14

    It still occurs in Unity v5.3.5f1 Personal, 64bit (Win7).
    When importing a raw heightmap from World Machine.

  2. WolfNibode

    Feb 03, 2016 18:05

    Hi I also get this error "GUI Window tries to begin rendering while something else has not finished rendering! Either you have a recursive OnGUI rendering, or previous OnGUI did not clean up properly." what is it about?

  3. Creationbarrel

    Sep 10, 2015 05:32

    this happens with just the regular unity terrain system

  4. IrishTorch

    Mar 27, 2015 19:17

    I get the same problem.
    I have had to remove my terrain (disable it) and replace with a plane for all testing and dev.

  5. vonWolfehaus

    Mar 19, 2015 07:31

    This is occurring in Unity v5.0.0f4, Personal, 64bit (Win7). Any time I import a raw heightmap from World Machine, I will get this error.

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