Search Issue Tracker
Won't Fix
Votes
0
Found in
5.0.0b17
Issue ID
657657
Regression
No
[Shaders/LOD] Setting globalMaximumLOD to 100 of legacy/bumspec shaders causes the object to disappear in standalone build
Steps to reproduce this issue:
1. Open the attached project
2. Open 'BugScene'
3. It has an object with Mobile/Diffuse shader
4. Play the scene
5. Press A - it changes the material to LEGACY/BUMPSPEC
6. Press B - it sets Shader.globalMaximumLOD=100
7. In editor everyting works fine
8. Build on Standalone. The object disappears after setting globalMaximumLOD
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP ShadowCaster2D is misplaced and distorted when used with rotated Perspective Camera
- UI mesh is drawn twice when two cameras are used
- The Scene view top menu bar disappears when any Draw Mode other than "Wireframe" is selected in the specific project with a corrupted Material
- TabView.tabClosed EventHandler passes the wrong tab index as parameter when closing a tab from oldest to newest order
- Rigidbodies clip through terrain and snap back up when Heightmap Resolution is bigger than the terrain size
Add comment