Search Issue Tracker
Won't Fix
Votes
0
Found in
5.0.0b17
Issue ID
657657
Regression
No
[Shaders/LOD] Setting globalMaximumLOD to 100 of legacy/bumspec shaders causes the object to disappear in standalone build
Steps to reproduce this issue:
1. Open the attached project
2. Open 'BugScene'
3. It has an object with Mobile/Diffuse shader
4. Play the scene
5. Press A - it changes the material to LEGACY/BUMPSPEC
6. Press B - it sets Shader.globalMaximumLOD=100
7. In editor everyting works fine
8. Build on Standalone. The object disappears after setting globalMaximumLOD
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment