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[BakedGI] Overlapping UV islands causing black blotches, streched UVs, w...
Repro: 1) Load attached project 2) In the Scene window, set render mode to "Global Illuminaton -> Baked" 2) Select the WALL object, ... Read more
AudioClip.LoadAudioData() never returns 'true'
How to reproduce: 1. Open attached project - Project contains an audio file and an Editor script which can preload audio clips 2. ... Read more
[PointerHandlers] Pointer enter/exit detection order is not working corr...
Steps to reproduce: 1. Open the attached project 2. Open 'EventSystemBug' scene 3. Notice that three sprites are rendered corretcly... Read more
Scripts disappearing from UI elements on scene change
Steps to reproduce: 1. Open attached project's scene "MainMenu" (Assets/Scenes) 2. Errors "GameObject (named 'Canvas') references ru... Read more
AudioSource.PlayClipAtPoint - removed ability to play 3D sounds
To reproduce: 1. Open attached project 2. Open scene 3. Press play 4. Audio Source created by AudioSource.PlayClipAtPoint is 2D a... Read more
Editor crashes when trying access animation clip events through script
To reproduce: 1. Open attached project 2. Open test scene 3. Press play 4. Editor crashes Read more
[Canvas] Screen Space - Camera canvas leak memory if the camera is disabled
To reproduce: 1. Open attached project 2. Open scene CanvasCameraTest. It has a camera space canvas that are set on a disabled camer... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects