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Some orientation error showing in Tizen Video
I was able to repro. I'm seeing it on 5.4.0b22 as well. To repro, just dL the uploaded proj and deploy to device. Read more
[NavMeshLink] Agent fails to "climb" onto non-point-to-point NavMeshLink
Steps to reproduce: 1. Open attached project2. Open scene "Assets/Scene/1_multiple_agent_sizes"3. In hierarchy, select "GameObject (... Read more
[Shadows] Point light shadows hardcoded bias lead to peter panning
How to reproduce: 1. Open the attached project and "bug_1" scene in it.2. Observe cube shadow with some offset from the cube edge (C... Read more
AlphaTest(Cutoff) does not work on some devices
On some devices(samsung S7) shaders that uses CutOff does not cut the image from Unity 5.3.5. Read more
UI image ignores RectTransform.anchoredPosition when resizing Transform
Reproduction steps: (see video)1. Open the attached project2. Open the available scene3. Attempt to resize the button in the canvas ... Read more
[IL2CPP] Project doesn't build for "WebGL" with "Failed running <...>\il...
Reproduction steps:1. Open attached project.2. Build "ts" scene for "WebGL".3. Build process stops with(Full errors are in the "il2c... Read more
Direct real time light is not applied to dynamic objects using real time...
How to reproduce: 1. Create a new project.2. In the Lighting window uncheck Baked GI and Automatic baking.3. Create a 3D Object Sphe... Read more
ImageEffectAllowedInSceneView have OnEnable called before Serialization
How to reproduce:1. Open the attached project2. Open ImageEffectSerializationBug scene3. Observe the printed error in console "In th... Read more
StateMachineBehaviour gets instantiated from a selected prefab in projec...
Steps to reproduce:1. Open users attached project.2. In project view click on "parent 3" prefab.3. In toolbar press play button.4. I... Read more
[LightProbes] Lights outside probe volume contribute incorrectly when ar...
When using only Baked GI and an area light is present any lights outside the volume of a light probe group contribute incorrectly to... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject