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0x80070057 and 0x887A0005 errors on Intel cards
We don't have a solid repro case for this, but we have lots of errors with 0x80070057 and 0x887A0005 ( DXGI_ERROR_DEVICE_REMOVED ? ... Read more
Crash on "MonoBehaviour::AddImageEffectCallbacksToManagers" when scene i...
Reproduction steps: 1. Open attached project. 2. Open and play "t4" scene. 3. Editor crashes on: 0x000000014033A342 (Unity) MonoBeh... Read more
[ParticlePlayground] Crash in GenerateParticleGeometry<0,0,0,1> when ope...
Opening scene with Particle Playground particles crashes Unity. 1. Open TestSceneCrash from attached project. 2. Unity crashes. No... Read more
[HumanPoseHandler] GetHumanPose crashes when using it with a humanoid av...
How to reproduce: 1. Open the attached project 2. Open crash scene 3. Select SKELETON in hierarchy and notice that it has HumanPose... Read more
[Tizen] Animated UI doesn't show on Tizen
Verified on Tizen. I still need to see if it repros on another device; will throw it up on CloudBuild and do when things slow down ... Read more
[CommandBuffer] No shadows are cast via DrawProcedural unless there is a...
Steps to reproduce: 1. Open attached project 2. Open scene "SkinnedMeshInstanceTests" and run it 3. Notice that there are no shadow... Read more
[VR] Unable to disable tracking for a VR camera
At the moment it is not possible to disable positional and/or rotational tracking for any given VR camera. This can lead to issues w... Read more
[Standalone] SetActiveScene removes lightmaps of all other loaded scenes
Steps to reproduce: 1. Open attached project 2. Rebuild lightmaps for both scenes 3. Build and run project 4. In build press "A", t... Read more
[iOS] Project fails to build with "Expected member name or semicolon aft...
1. Open attached project 2. Build to iOS with Il2CPP 3. Building via XCode fails with "Expected member name or ; after declaration s... Read more
Layers drop-down button behaves differently from the Accounts or Layout ...
How to reproduce: 1. Open any (new) project 2. Click on the Layers button in the top right corner - Note the drop-down menu appear... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Label” name in Sprite Library Editor window lacks character limit causing long names go under the Object Field
- Preview image (screenshot) is not available after capturing snapshot in Memory Profiler
- Crash on UNITY_FT_Stream_ReadAt when changing TMPro properties after unloading an AssetBundle
- Particles spawn at the same position when using raw byte address buffer in VFX Graph
- Decal Shader Graph - Custom vertex interpolators are always 0