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"depthSurface == NULL || rcolorZero->backBuffer == depthSurface->backBuf...
Windows 7 64b I created new empty project and was playing with Connect windowIn couple minutes after I created this project - Game v... Read more
Multiplayer tab doesn't refresh automatically on opening any more
I believe that it is regression, but I am not sure ... This reproduces on both Staging and Production only in 5.3 - doesn't repro on... Read more
Crash in GetLightProbeProxyVolumeSample
Repro Steps: 1) Make sure Steam is running (project depends)2) Open attached project and scene "Editor"3) Click 3rd "tab" on left pa... Read more
[iOS] Can't input some Japanese characters
Reproduction Steps:1. Open User's project2. Build to iOS device3. Tap input field4. Select Japanese keyboard5. Enter "h o s i" and c... Read more
OnApplicationPause(false) is called when the game was not paused before
Reproduction steps:1. Open attached project2. Open "Scene1"3. Play the scene4. Notice that "False" is called in the console OnApplic... Read more
VS DebuggerTypeProxy under mono fails to show detailed information
1. Open project I attahced(806140 repro)2. Open test scene3. Open Test.cs script, attach breakpoint at line 143 (int g = 1);4. Attac... Read more
[UI] Unable to interact with UI that is at the very bottom of the game view
Simpler repro:- open GameViewClickEvent.zip- play the scene- try to click on the cube or the button - both should log an incrementin... Read more
Application.targetFrameRate on WebGL is inaccurate
Steps to reproduce:1. Open attached project2. Add "FpsTest" scene to build settings3. Build and run for WebGL4. Notice how fps on We... Read more
[Physics2D] Toggling IsKinematic in Inspector when game is running has n...
Steps to reproduce:1. Open attached project "kinematic.zip"2. Open scene "1"3. Run the game4. Select "RobotBoyIdle00" object in Hier... Read more
TIZEN: Custom splash screen won't launch
If the user designates an image to be used as a splash screen, it will not be displayed. Unity splash screens work fine. To repro:1)... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor